Henri Verbeet : wined3d: Use wined3d_mask_from_size() in find_ps_compile_args().
Alexandre Julliard
julliard at winehq.org
Mon Jan 24 16:28:05 CST 2022
Module: wine
Branch: master
Commit: 5a8ffed774f3c22bc427d8db3c7db6da14a4cfd6
URL: https://source.winehq.org/git/wine.git/?a=commit;h=5a8ffed774f3c22bc427d8db3c7db6da14a4cfd6
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Mon Jan 24 13:59:06 2022 +0100
wined3d: Use wined3d_mask_from_size() in find_ps_compile_args().
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/shader.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 157aa6283ac..43c6bb402c0 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -4204,7 +4204,7 @@ void find_ps_compile_args(const struct wined3d_state *state, const struct wined3
}
else
{
- args->texcoords_initialized = (1u << WINED3D_MAX_TEXTURES) - 1;
+ args->texcoords_initialized = wined3d_mask_from_size(WINED3D_MAX_TEXTURES);
}
args->pointsprite = state->render_states[WINED3D_RS_POINTSPRITEENABLE]
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