Henri Verbeet : wined3d: Use wined3d_mask_from_size() in shader_glsl_generate_stream_output_setup().

Alexandre Julliard julliard at winehq.org
Tue Jan 25 15:41:18 CST 2022


Module: wine
Branch: master
Commit: 8c7dce6949250eb313d2e797e6127fe5c1c466ba
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=8c7dce6949250eb313d2e797e6127fe5c1c466ba

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Tue Jan 25 11:51:44 2022 +0100

wined3d: Use wined3d_mask_from_size() in shader_glsl_generate_stream_output_setup().

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/glsl_shader.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index b2f9d1e0e41..a49644a8fc5 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -7318,7 +7318,7 @@ static void shader_glsl_generate_stream_output_setup(struct wined3d_string_buffe
             DWORD write_mask;
             char str_mask[6];
 
-            write_mask = ((1u << e->component_count) - 1) << component_idx;
+            write_mask = wined3d_mask_from_size(e->component_count) << component_idx;
             shader_glsl_write_mask_to_str(write_mask, str_mask);
             shader_addline(buffer, "shader_out.reg%u_%u_%u = outputs[%u]%s;\n",
                     register_idx, component_idx, component_idx + e->component_count - 1,




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