Francisco Casas : tests: Add tests for Sample method with offset.
Alexandre Julliard
julliard at winehq.org
Wed Jan 26 15:56:21 CST 2022
Module: vkd3d
Branch: master
Commit: 7aa709ad57e8a694c4ef3d7ed893ad58f110e51e
URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=7aa709ad57e8a694c4ef3d7ed893ad58f110e51e
Author: Francisco Casas <fcasas at codeweavers.com>
Date: Wed Jan 26 15:35:31 2022 +0100
tests: Add tests for Sample method with offset.
Signed-off-by: Francisco Casas <fcasas at codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
Makefile.am | 2 ++
tests/sampler-offset.shader_test | 51 ++++++++++++++++++++++++++++++++++++++++
2 files changed, 53 insertions(+)
diff --git a/Makefile.am b/Makefile.am
index 3b2e7d7..46f1107 100644
--- a/Makefile.am
+++ b/Makefile.am
@@ -95,6 +95,7 @@ vkd3d_shader_tests = \
tests/preproc-misc.shader_test \
tests/round.shader_test \
tests/sampler.shader_test \
+ tests/sampler-offset.shader_test \
tests/saturate.shader_test \
tests/swizzle-0.shader_test \
tests/swizzle-1.shader_test \
@@ -306,6 +307,7 @@ XFAIL_TESTS = \
tests/hlsl-vector-indexing.shader_test \
tests/hlsl-vector-indexing-uniform.shader_test \
tests/max.shader_test \
+ tests/sampler-offset.shader_test \
tests/trigonometry.shader_test
endif
diff --git a/tests/sampler-offset.shader_test b/tests/sampler-offset.shader_test
new file mode 100644
index 0000000..83900c5
--- /dev/null
+++ b/tests/sampler-offset.shader_test
@@ -0,0 +1,51 @@
+[sampler 0]
+filter point point point
+address clamp clamp clamp
+
+[texture 0]
+size (3, 3)
+0.0 0.0 0.0 0.4 0.1 0.0 0.5 0.0 0.2 0.0 0.0 0.4
+0.0 0.1 0.5 0.0 0.1 0.1 0.0 0.4 0.2 0.1 0.5 0.0
+0.0 0.2 0.0 0.4 0.1 0.2 0.5 0.0 0.2 0.2 0.0 0.4
+
+
+[pixel shader]
+sampler s;
+Texture2D t;
+
+float4 main() : sv_target
+{
+ return t.Sample(s, float2(0.5, 0.5), int2(0, 1));
+}
+
+[test]
+draw quad
+probe all rgba (0.1, 0.2, 0.5, 0.0)
+
+
+[pixel shader]
+sampler s;
+Texture2D t;
+
+float4 main() : sv_target
+{
+ return t.Sample(s, float2(0.1, 0.5), int2(2, 1));
+}
+
+[test]
+draw quad
+probe all rgba (0.2, 0.2, 0.0, 0.4)
+
+
+[pixel shader]
+sampler s;
+Texture2D t;
+
+float4 main() : sv_target
+{
+ return t.Sample(s, float2(0.9, 0.5), int2(-2, 1));
+}
+
+[test]
+draw quad
+probe all rgba (0.0, 0.2, 0.0, 0.4)
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