Zebediah Figura : tests: Rename shader_runner_d3d12 to shader_runner.

Alexandre Julliard julliard at winehq.org
Thu Jan 27 15:35:02 CST 2022


Module: vkd3d
Branch: master
Commit: 63622a92e84f3f8a93de8d1e604350bca686194e
URL:    https://source.winehq.org/git/vkd3d.git/?a=commit;h=63622a92e84f3f8a93de8d1e604350bca686194e

Author: Zebediah Figura <zfigura at codeweavers.com>
Date:   Wed Jan 26 19:40:26 2022 -0600

tests: Rename shader_runner_d3d12 to shader_runner.

Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 Makefile.am                                      | 6 +++---
 tests/{shader_runner_d3d12.c => shader_runner.c} | 2 +-
 2 files changed, 4 insertions(+), 4 deletions(-)

diff --git a/Makefile.am b/Makefile.am
index db0a6f6..17fcae3 100644
--- a/Makefile.am
+++ b/Makefile.am
@@ -51,7 +51,7 @@ vkd3d_cross_tests = \
 	tests/hlsl_d3d12
 
 vkd3d_shader_runners = \
-	tests/shader_runner_d3d12
+	tests/shader_runner
 
 vkd3d_shader_tests = \
 	tests/abs.shader_test \
@@ -282,10 +282,10 @@ TESTS = $(vkd3d_tests) $(vkd3d_cross_tests) $(vkd3d_shader_tests)
 tests_d3d12_LDADD = $(LDADD) @PTHREAD_LIBS@ @VULKAN_LIBS@
 tests_d3d12_invalid_usage_LDADD = $(LDADD) @VULKAN_LIBS@
 tests_hlsl_d3d12_LDADD = $(LDADD) @VULKAN_LIBS@
-tests_shader_runner_d3d12_LDADD = $(LDADD) @VULKAN_LIBS@
+tests_shader_runner_LDADD = $(LDADD) @VULKAN_LIBS@
 tests_vkd3d_api_LDADD = libvkd3d.la @VULKAN_LIBS@
 tests_vkd3d_shader_api_LDADD = libvkd3d-shader.la
-SHADER_TEST_LOG_COMPILER = tests/shader_runner_d3d12
+SHADER_TEST_LOG_COMPILER = tests/shader_runner
 XFAIL_TESTS = \
 	tests/cast-to-float.shader_test \
 	tests/cast-to-half.shader_test \
diff --git a/tests/shader_runner_d3d12.c b/tests/shader_runner.c
similarity index 99%
rename from tests/shader_runner_d3d12.c
rename to tests/shader_runner.c
index 4a8d1f1..5db963f 100644
--- a/tests/shader_runner_d3d12.c
+++ b/tests/shader_runner.c
@@ -643,7 +643,7 @@ static struct texture *get_texture(struct shader_context *context, unsigned int
     return NULL;
 }
 
-START_TEST(shader_runner_d3d12)
+START_TEST(shader_runner)
 {
     static const struct test_context_desc desc =
     {




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