Alexandre Julliard : vkd3d-shader: Use LONG type with InterlockedIncrement.

Alexandre Julliard julliard at winehq.org
Mon Jan 31 15:49:45 CST 2022


Module: vkd3d
Branch: master
Commit: 7710f5deaf05b2c2c76b89fa2cf61a3f767af5bb
URL:    https://source.winehq.org/git/vkd3d.git/?a=commit;h=7710f5deaf05b2c2c76b89fa2cf61a3f767af5bb

Author: Alexandre Julliard <julliard at winehq.org>
Date:   Mon Jan 31 11:51:58 2022 +0100

vkd3d-shader: Use LONG type with InterlockedIncrement.

Signed-off-by: Alexandre Julliard <julliard at winehq.org>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>

---

 libs/vkd3d-shader/vkd3d_shader_main.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/libs/vkd3d-shader/vkd3d_shader_main.c b/libs/vkd3d-shader/vkd3d_shader_main.c
index 47fe3d6..ae0662b 100644
--- a/libs/vkd3d-shader/vkd3d_shader_main.c
+++ b/libs/vkd3d-shader/vkd3d_shader_main.c
@@ -308,7 +308,7 @@ void set_u32(struct vkd3d_bytecode_buffer *buffer, size_t offset, uint32_t value
 static void vkd3d_shader_dump_blob(const char *path, const char *prefix,
         const char *suffix, const void *data, size_t size)
 {
-    static int shader_id = 0;
+    static LONG shader_id = 0;
     char filename[1024];
     unsigned int id;
     FILE *f;




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