Rémi Bernon : dinput/tests: Remove racy IForceFeedbackEffect reference count checks.

Alexandre Julliard julliard at winehq.org
Thu Jul 7 17:03:25 CDT 2022


Module: wine
Branch: master
Commit: 1854001c79eb756db667b3e813f14d2aa71a10be
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=1854001c79eb756db667b3e813f14d2aa71a10be

Author: Rémi Bernon <rbernon at codeweavers.com>
Date:   Thu Jul  7 08:52:07 2022 +0200

dinput/tests: Remove racy IForceFeedbackEffect reference count checks.

Because the async operation holds a reference on the invoker and the
param, it may keep the effect alive until the worker thread releases
its reference on the async operation. We have no way to synchronize on
that.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=53199
Signed-off-by: Rémi Bernon <rbernon at codeweavers.com>

---

 dlls/dinput/tests/force_feedback.c | 16 +++++-----------
 1 file changed, 5 insertions(+), 11 deletions(-)

diff --git a/dlls/dinput/tests/force_feedback.c b/dlls/dinput/tests/force_feedback.c
index 1bcd56d685a..8fb15e38f13 100644
--- a/dlls/dinput/tests/force_feedback.c
+++ b/dlls/dinput/tests/force_feedback.c
@@ -5673,7 +5673,6 @@ static void test_windows_gaming_input(void)
     UINT32 size;
     HRESULT hr;
     DWORD ret;
-    LONG ref;
 
     if (!load_combase_functions()) return;
 
@@ -6053,8 +6052,7 @@ static void test_windows_gaming_input(void)
     todo_wine
     ok( hr == 0x86854003, "TryUnloadEffectAsync returned %#lx\n", hr );
 
-    ref = IForceFeedbackEffect_Release( effect );
-    ok( ref == 0, "Release returned %lu\n", ref );
+    IForceFeedbackEffect_Release( effect );
 
 
     hr = IPeriodicForceEffectFactory_CreateInstance( periodic_factory, PeriodicForceEffectKind_SineWave, &effect );
@@ -6127,8 +6125,7 @@ static void test_windows_gaming_input(void)
     IAsyncOperation_boolean_Release( bool_async );
     set_hid_expect( file, NULL, 0 );
 
-    ref = IForceFeedbackEffect_Release( effect );
-    ok( ref == 0, "Release returned %lu\n", ref );
+    IForceFeedbackEffect_Release( effect );
 
     IPeriodicForceEffectFactory_Release( periodic_factory );
 
@@ -6220,8 +6217,7 @@ static void test_windows_gaming_input(void)
     IAsyncOperation_boolean_Release( bool_async );
     set_hid_expect( file, NULL, 0 );
 
-    ref = IForceFeedbackEffect_Release( effect );
-    ok( ref == 0, "Release returned %lu\n", ref );
+    IForceFeedbackEffect_Release( effect );
 
     IConditionForceEffectFactory_Release( condition_factory );
 
@@ -6313,8 +6309,7 @@ static void test_windows_gaming_input(void)
     IAsyncOperation_boolean_Release( bool_async );
     set_hid_expect( file, NULL, 0 );
 
-    ref = IForceFeedbackEffect_Release( effect );
-    ok( ref == 0, "Release returned %lu\n", ref );
+    IForceFeedbackEffect_Release( effect );
 
 
     hr = pWindowsCreateString( ramp_effect_class_name, wcslen( ramp_effect_class_name ), &str );
@@ -6387,8 +6382,7 @@ static void test_windows_gaming_input(void)
     IAsyncOperation_boolean_Release( bool_async );
     set_hid_expect( file, NULL, 0 );
 
-    ref = IForceFeedbackEffect_Release( effect );
-    ok( ref == 0, "Release returned %lu\n", ref );
+    IForceFeedbackEffect_Release( effect );
 
 
     IForceFeedbackMotor_Release( motor );




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