Zebediah Figura : d3d8: Use the wined3d_streaming_buffer helpers to manage the streaming vertex buffer.

Alexandre Julliard julliard at winehq.org
Tue Jul 12 16:51:39 CDT 2022


Module: wine
Branch: master
Commit: 301a48f12daf7e21f8d7e73c907293a2bd0187bd
URL:    https://gitlab.winehq.org/wine/wine/-/commit/301a48f12daf7e21f8d7e73c907293a2bd0187bd

Author: Zebediah Figura <zfigura at codeweavers.com>
Date:   Fri Jul  8 18:15:04 2022 -0500

d3d8: Use the wined3d_streaming_buffer helpers to manage the streaming vertex buffer.

---

 dlls/d3d8/d3d8_private.h |   5 +--
 dlls/d3d8/device.c       | 105 ++++++-----------------------------------------
 2 files changed, 14 insertions(+), 96 deletions(-)

diff --git a/dlls/d3d8/d3d8_private.h b/dlls/d3d8/d3d8_private.h
index 755991a64c7..53d131f182d 100644
--- a/dlls/d3d8/d3d8_private.h
+++ b/dlls/d3d8/d3d8_private.h
@@ -123,10 +123,7 @@ struct d3d8_device
     struct FvfToDecl       *decls;
     UINT                    numConvertedDecls, declArraySize;
 
-    /* User data draws */
-    struct wined3d_buffer *vertex_buffer;
-    UINT                   vertex_buffer_size;
-    UINT                   vertex_buffer_pos;
+    struct wined3d_streaming_buffer vertex_buffer;
     struct wined3d_buffer *index_buffer;
     UINT                   index_buffer_size;
     UINT                   index_buffer_pos;
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index 6c1646a1893..ee12d3809e6 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -625,8 +625,7 @@ static ULONG WINAPI d3d8_device_Release(IDirect3DDevice8 *iface)
         }
         heap_free(device->decls);
 
-        if (device->vertex_buffer)
-            wined3d_buffer_decref(device->vertex_buffer);
+        wined3d_streaming_buffer_cleanup(&device->vertex_buffer);
         if (device->index_buffer)
             wined3d_buffer_decref(device->index_buffer);
 
@@ -963,12 +962,7 @@ static HRESULT WINAPI d3d8_device_Reset(IDirect3DDevice8 *iface,
 
     wined3d_mutex_lock();
 
-    if (device->vertex_buffer)
-    {
-        wined3d_buffer_decref(device->vertex_buffer);
-        device->vertex_buffer = NULL;
-        device->vertex_buffer_size = 0;
-    }
+    wined3d_streaming_buffer_cleanup(&device->vertex_buffer);
     if (device->index_buffer)
     {
         wined3d_buffer_decref(device->index_buffer);
@@ -2546,55 +2540,15 @@ static HRESULT WINAPI d3d8_device_DrawIndexedPrimitive(IDirect3DDevice8 *iface,
     return D3D_OK;
 }
 
-/* The caller is responsible for wined3d locking */
-static HRESULT d3d8_device_prepare_vertex_buffer(struct d3d8_device *device, UINT min_size)
-{
-    HRESULT hr;
-
-    if (device->vertex_buffer_size < min_size || !device->vertex_buffer)
-    {
-        UINT size = max(device->vertex_buffer_size * 2, min_size);
-        struct wined3d_buffer_desc desc;
-        struct wined3d_buffer *buffer;
-
-        TRACE("Growing vertex buffer to %u bytes\n", size);
-
-        desc.byte_width = size;
-        desc.usage = WINED3DUSAGE_DYNAMIC;
-        desc.bind_flags = WINED3D_BIND_VERTEX_BUFFER;
-        desc.access = WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_MAP_W;
-        desc.misc_flags = 0;
-        desc.structure_byte_stride = 0;
-
-        if (FAILED(hr = wined3d_buffer_create(device->wined3d_device, &desc,
-                NULL, NULL, &d3d8_null_wined3d_parent_ops, &buffer)))
-        {
-            ERR("Failed to create vertex buffer, hr %#x.\n", hr);
-            return hr;
-        }
-
-        if (device->vertex_buffer)
-            wined3d_buffer_decref(device->vertex_buffer);
-
-        device->vertex_buffer = buffer;
-        device->vertex_buffer_size = size;
-        device->vertex_buffer_pos = 0;
-    }
-    return D3D_OK;
-}
-
 static HRESULT WINAPI d3d8_device_DrawPrimitiveUP(IDirect3DDevice8 *iface,
         D3DPRIMITIVETYPE primitive_type, UINT primitive_count, const void *data,
         UINT stride)
 {
     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
-    HRESULT hr;
     UINT vtx_count = vertex_count_from_primitive_count(primitive_type, primitive_count);
-    struct wined3d_map_desc wined3d_map_desc;
-    struct wined3d_box wined3d_box = {0};
     UINT size = vtx_count * stride;
-    struct wined3d_resource *vb;
-    UINT vb_pos, align;
+    unsigned int vb_pos;
+    HRESULT hr;
 
     TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
             iface, primitive_type, primitive_count, data, stride);
@@ -2606,29 +2560,12 @@ static HRESULT WINAPI d3d8_device_DrawPrimitiveUP(IDirect3DDevice8 *iface,
     }
 
     wined3d_mutex_lock();
-    hr = d3d8_device_prepare_vertex_buffer(device, size);
-    if (FAILED(hr))
-        goto done;
 
-    vb_pos = device->vertex_buffer_pos;
-    align = vb_pos % stride;
-    if (align) align = stride - align;
-    if (vb_pos + size + align > device->vertex_buffer_size)
-        vb_pos = 0;
-    else
-        vb_pos += align;
-
-    wined3d_box.left = vb_pos;
-    wined3d_box.right = vb_pos + size;
-    vb = wined3d_buffer_get_resource(device->vertex_buffer);
-    if (FAILED(wined3d_resource_map(vb, 0, &wined3d_map_desc, &wined3d_box,
-            WINED3D_MAP_WRITE | (vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD))))
+    if (FAILED(hr = wined3d_streaming_buffer_upload(device->wined3d_device,
+            &device->vertex_buffer, data, size, stride, &vb_pos)))
         goto done;
-    memcpy(wined3d_map_desc.data, data, size);
-    wined3d_resource_unmap(vb, 0);
-    device->vertex_buffer_pos = vb_pos + size;
 
-    hr = wined3d_stateblock_set_stream_source(device->state, 0, device->vertex_buffer, 0, stride);
+    hr = wined3d_stateblock_set_stream_source(device->state, 0, device->vertex_buffer.buffer, 0, stride);
     if (FAILED(hr))
         goto done;
 
@@ -2692,8 +2629,8 @@ static HRESULT WINAPI d3d8_device_DrawIndexedPrimitiveUP(IDirect3DDevice8 *iface
     UINT idx_size = idx_count * idx_fmt_size;
     struct wined3d_map_desc wined3d_map_desc;
     struct wined3d_box wined3d_box = {0};
-    struct wined3d_resource *ib, *vb;
     unsigned int base_vertex_idx;
+    struct wined3d_resource *ib;
     UINT vb_pos, ib_pos, align;
     HRESULT hr;
 
@@ -2710,27 +2647,9 @@ static HRESULT WINAPI d3d8_device_DrawIndexedPrimitiveUP(IDirect3DDevice8 *iface
 
     wined3d_mutex_lock();
 
-    hr = d3d8_device_prepare_vertex_buffer(device, vtx_size);
-    if (FAILED(hr))
-        goto done;
-
-    vb_pos = device->vertex_buffer_pos;
-    align = vb_pos % vertex_stride;
-    if (align) align = vertex_stride - align;
-    if (vb_pos + vtx_size + align > device->vertex_buffer_size)
-        vb_pos = 0;
-    else
-        vb_pos += align;
-
-    wined3d_box.left = vb_pos;
-    wined3d_box.right = vb_pos + vtx_size;
-    vb = wined3d_buffer_get_resource(device->vertex_buffer);
-    if (FAILED(hr = wined3d_resource_map(vb, 0, &wined3d_map_desc, &wined3d_box,
-            WINED3D_MAP_WRITE | (vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD))))
+    if (FAILED(hr = wined3d_streaming_buffer_upload(device->wined3d_device, &device->vertex_buffer,
+            (char *)vertex_data + min_vertex_idx * vertex_stride, vtx_size, vertex_stride, &vb_pos)))
         goto done;
-    memcpy(wined3d_map_desc.data, (char *)vertex_data + min_vertex_idx * vertex_stride, vtx_size);
-    wined3d_resource_unmap(vb, 0);
-    device->vertex_buffer_pos = vb_pos + vtx_size;
 
     hr = d3d8_device_prepare_index_buffer(device, idx_size);
     if (FAILED(hr))
@@ -2754,7 +2673,7 @@ static HRESULT WINAPI d3d8_device_DrawIndexedPrimitiveUP(IDirect3DDevice8 *iface
     wined3d_resource_unmap(ib, 0);
     device->index_buffer_pos = ib_pos + idx_size;
 
-    hr = wined3d_stateblock_set_stream_source(device->state, 0, device->vertex_buffer, 0, vertex_stride);
+    hr = wined3d_stateblock_set_stream_source(device->state, 0, device->vertex_buffer.buffer, 0, vertex_stride);
     if (FAILED(hr))
         goto done;
 
@@ -3799,6 +3718,8 @@ HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wine
     device->stateblock_state = wined3d_stateblock_get_state(device->state);
     device->update_state = device->state;
 
+    wined3d_streaming_buffer_init(&device->vertex_buffer, WINED3D_BIND_VERTEX_BUFFER);
+
     if (!parameters->Windowed)
     {
         if (!focus_window)




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