Zebediah Figura : wined3d: Trace the chunk pointer instead of the GL buffer ID in wined3d_device_gl_allocate_memory().
Alexandre Julliard
julliard at winehq.org
Thu Jul 14 16:58:18 CDT 2022
Module: wine
Branch: master
Commit: 137102180788fddf33e7ccff429ffb4f9f78b121
URL: https://gitlab.winehq.org/wine/wine/-/commit/137102180788fddf33e7ccff429ffb4f9f78b121
Author: Zebediah Figura <zfigura at codeweavers.com>
Date: Sun Jul 10 15:26:15 2022 -0500
wined3d: Trace the chunk pointer instead of the GL buffer ID in wined3d_device_gl_allocate_memory().
---
dlls/wined3d/device.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index f264494cb5f..498e2075875 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1080,7 +1080,7 @@ static struct wined3d_allocator_block *wined3d_device_gl_allocate_memory(struct
*id = wined3d_allocator_chunk_gl(block->chunk)->gl_buffer;
wined3d_device_gl_allocator_unlock(device_gl);
- TRACE("Allocated offset %Iu from buffer object %u.\n", block->offset, *id);
+ TRACE("Allocated offset %#Ix from chunk %p.\n", block->offset, block->chunk);
return block;
}
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