Rémi Bernon : windows.gaming.input: Consistently use FIXME for E_NOINTERFACE messages.
Alexandre Julliard
julliard at winehq.org
Wed Jun 8 15:56:05 CDT 2022
Module: wine
Branch: master
Commit: 622d98b74aee8ab725dd899b3d3968f98773fb8b
URL: https://source.winehq.org/git/wine.git/?a=commit;h=622d98b74aee8ab725dd899b3d3968f98773fb8b
Author: Rémi Bernon <rbernon at codeweavers.com>
Date: Wed Jun 8 13:43:48 2022 +0200
windows.gaming.input: Consistently use FIXME for E_NOINTERFACE messages.
Signed-off-by: Rémi Bernon <rbernon at codeweavers.com>
---
dlls/windows.gaming.input/async.c | 2 +-
dlls/windows.gaming.input/controller.c | 2 +-
dlls/windows.gaming.input/gamepad.c | 2 +-
dlls/windows.gaming.input/racing_wheel.c | 2 +-
dlls/windows.gaming.input/vector.c | 6 +++---
5 files changed, 7 insertions(+), 7 deletions(-)
diff --git a/dlls/windows.gaming.input/async.c b/dlls/windows.gaming.input/async.c
index 8483f301b83..c41abe96cd1 100644
--- a/dlls/windows.gaming.input/async.c
+++ b/dlls/windows.gaming.input/async.c
@@ -73,7 +73,7 @@ static HRESULT WINAPI async_impl_QueryInterface( IWineAsyncInfoImpl *iface, REFI
return S_OK;
}
- WARN( "%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid( iid ) );
+ FIXME( "%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid( iid ) );
*out = NULL;
return E_NOINTERFACE;
}
diff --git a/dlls/windows.gaming.input/controller.c b/dlls/windows.gaming.input/controller.c
index e372ea6c9bf..bd3d441c445 100644
--- a/dlls/windows.gaming.input/controller.c
+++ b/dlls/windows.gaming.input/controller.c
@@ -99,7 +99,7 @@ static HRESULT WINAPI controller_QueryInterface( IGameControllerImpl *iface, REF
return S_OK;
}
- WARN( "%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid( iid ) );
+ FIXME( "%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid( iid ) );
*out = NULL;
return E_NOINTERFACE;
}
diff --git a/dlls/windows.gaming.input/gamepad.c b/dlls/windows.gaming.input/gamepad.c
index 0c38fb5cd1a..5efc9f13ea8 100644
--- a/dlls/windows.gaming.input/gamepad.c
+++ b/dlls/windows.gaming.input/gamepad.c
@@ -99,7 +99,7 @@ static HRESULT WINAPI controller_QueryInterface( IGameControllerImpl *iface, REF
return S_OK;
}
- WARN( "%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid( iid ) );
+ FIXME( "%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid( iid ) );
*out = NULL;
return E_NOINTERFACE;
}
diff --git a/dlls/windows.gaming.input/racing_wheel.c b/dlls/windows.gaming.input/racing_wheel.c
index 4a494775dc2..d646ca26c03 100644
--- a/dlls/windows.gaming.input/racing_wheel.c
+++ b/dlls/windows.gaming.input/racing_wheel.c
@@ -99,7 +99,7 @@ static HRESULT WINAPI controller_QueryInterface( IGameControllerImpl *iface, REF
return S_OK;
}
- WARN( "%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid( iid ) );
+ FIXME( "%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid( iid ) );
*out = NULL;
return E_NOINTERFACE;
}
diff --git a/dlls/windows.gaming.input/vector.c b/dlls/windows.gaming.input/vector.c
index db1a9057682..8958b07c0f2 100644
--- a/dlls/windows.gaming.input/vector.c
+++ b/dlls/windows.gaming.input/vector.c
@@ -54,7 +54,7 @@ static HRESULT WINAPI iterator_QueryInterface( IIterator_IInspectable *iface, RE
return S_OK;
}
- WARN( "%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid( iid ) );
+ FIXME( "%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid( iid ) );
*out = NULL;
return E_NOINTERFACE;
}
@@ -189,7 +189,7 @@ static HRESULT WINAPI vector_view_QueryInterface( IVectorView_IInspectable *ifac
return S_OK;
}
- WARN( "%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid( iid ) );
+ FIXME( "%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid( iid ) );
*out = NULL;
return E_NOINTERFACE;
}
@@ -384,7 +384,7 @@ static HRESULT WINAPI vector_QueryInterface( IVector_IInspectable *iface, REFIID
return S_OK;
}
- WARN( "%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid( iid ) );
+ FIXME( "%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid( iid ) );
*out = NULL;
return E_NOINTERFACE;
}
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