Piotr Caban : d3dx10: Add support for ID3DX10ThreadPump parameter in D3DX10CreateTextureFromResourceA.

Alexandre Julliard julliard at winehq.org
Fri Jun 17 14:52:05 CDT 2022


Module: wine
Branch: master
Commit: 1b39e769b5132315797813b7b97bda595e28ce5a
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=1b39e769b5132315797813b7b97bda595e28ce5a

Author: Piotr Caban <piotr at codeweavers.com>
Date:   Sat Jun 11 14:19:03 2022 +0200

d3dx10: Add support for ID3DX10ThreadPump parameter in D3DX10CreateTextureFromResourceA.

Signed-off-by: Piotr Caban <piotr at codeweavers.com>

---

 dlls/d3dx10_43/texture.c | 27 ++++++++++++++++++++++++---
 1 file changed, 24 insertions(+), 3 deletions(-)

diff --git a/dlls/d3dx10_43/texture.c b/dlls/d3dx10_43/texture.c
index 31775fd6863..7a4031727fa 100644
--- a/dlls/d3dx10_43/texture.c
+++ b/dlls/d3dx10_43/texture.c
@@ -674,11 +674,32 @@ HRESULT WINAPI D3DX10CreateTextureFromResourceA(ID3D10Device *device, HMODULE mo
     if (!device)
         return E_INVALIDARG;
 
-    hr = load_resourceA(module, resource, &buffer, &size);
-    if (FAILED(hr))
+    if (pump)
+    {
+        ID3DX10DataProcessor *processor;
+        ID3DX10DataLoader *loader;
+
+        if (FAILED((hr = D3DX10CreateAsyncResourceLoaderA(module, resource, &loader))))
+            return hr;
+        if (FAILED((hr = D3DX10CreateAsyncTextureProcessor(device, load_info, &processor))))
+        {
+            ID3DX10DataLoader_Destroy(loader);
+            return hr;
+        }
+        if (FAILED((hr = ID3DX10ThreadPump_AddWorkItem(pump, loader, processor, hresult, (void **)texture))))
+        {
+            ID3DX10DataLoader_Destroy(loader);
+            ID3DX10DataProcessor_Destroy(processor);
+        }
         return hr;
+    }
 
-    return D3DX10CreateTextureFromMemory(device, buffer, size, load_info, pump, texture, hresult);
+    if (FAILED((hr = load_resourceA(module, resource, &buffer, &size))))
+        return hr;
+    hr = create_texture(device, buffer, size, load_info, texture);
+    if (hresult)
+        *hresult = hr;
+    return hr;
 }
 
 HRESULT WINAPI D3DX10CreateTextureFromResourceW(ID3D10Device *device, HMODULE module, const WCHAR *resource,




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