Nikolay Sivov : d2d1/effect: Add LoadComputeShader().

Alexandre Julliard julliard at winehq.org
Mon Jun 20 16:56:07 CDT 2022


Module: wine
Branch: master
Commit: 89e1a7614e17c63781585af5662654a16320f995
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=89e1a7614e17c63781585af5662654a16320f995

Author: Nikolay Sivov <nsivov at codeweavers.com>
Date:   Sun Jun 19 20:11:26 2022 +0300

d2d1/effect: Add LoadComputeShader().

Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>

---

 dlls/d2d1/effect.c | 21 +++++++++++++++++++--
 1 file changed, 19 insertions(+), 2 deletions(-)

diff --git a/dlls/d2d1/effect.c b/dlls/d2d1/effect.c
index 2da655b00d8..d298985c020 100644
--- a/dlls/d2d1/effect.c
+++ b/dlls/d2d1/effect.c
@@ -247,10 +247,27 @@ static HRESULT STDMETHODCALLTYPE d2d_effect_context_LoadVertexShader(ID2D1Effect
 static HRESULT STDMETHODCALLTYPE d2d_effect_context_LoadComputeShader(ID2D1EffectContext *iface,
         REFGUID shader_id, const BYTE *buffer, UINT32 buffer_size)
 {
-    FIXME("iface %p, shader_id %s, buffer %p, buffer_size %u stub!\n",
+    struct d2d_effect_context *effect_context = impl_from_ID2D1EffectContext(iface);
+    ID3D11ComputeShader *shader;
+    HRESULT hr;
+
+    TRACE("iface %p, shader_id %s, buffer %p, buffer_size %u.\n",
             iface, debugstr_guid(shader_id), buffer, buffer_size);
 
-    return E_NOTIMPL;
+    if (ID2D1EffectContext_IsShaderLoaded(iface, shader_id))
+        return S_OK;
+
+    if (FAILED(hr = ID3D11Device1_CreateComputeShader(effect_context->device_context->d3d_device,
+            buffer, buffer_size, NULL, &shader)))
+    {
+        WARN("Failed to create a compute shader, hr %#lx.\n", hr);
+        return hr;
+    }
+
+    hr = d2d_effect_context_add_shader(effect_context, shader_id, shader);
+    ID3D11ComputeShader_Release(shader);
+
+    return hr;
 }
 
 static BOOL STDMETHODCALLTYPE d2d_effect_context_IsShaderLoaded(ID2D1EffectContext *iface, REFGUID shader_id)




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