Henri Verbeet : wined3d: Restore the vkd3d-shader version TRACE.

Alexandre Julliard julliard at winehq.org
Wed Jun 22 16:10:56 CDT 2022


Module: wine
Branch: master
Commit: d4da8e313f53b969e3b56057739f0aaab49e97d2
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=d4da8e313f53b969e3b56057739f0aaab49e97d2

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Wed Jun 22 16:17:10 2022 +0200

wined3d: Restore the vkd3d-shader version TRACE.

This was lost in commit 24432a24d5e922cbd824b0af8f7b0c66ff2b66e8, but is
useful, particularly when using external vkd3d-shader.

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/shader_spirv.c | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/dlls/wined3d/shader_spirv.c b/dlls/wined3d/shader_spirv.c
index cf07b81711e..14665dee0f2 100644
--- a/dlls/wined3d/shader_spirv.c
+++ b/dlls/wined3d/shader_spirv.c
@@ -1089,6 +1089,8 @@ static const struct wined3d_shader_backend_ops spirv_shader_backend_vk =
 
 const struct wined3d_shader_backend_ops *wined3d_spirv_shader_backend_init_vk(void)
 {
+    TRACE("Using %s.\n", vkd3d_shader_get_version(NULL, NULL));
+
     return &spirv_shader_backend_vk;
 }
 




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