Zebediah Figura : d3d11: Check for WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING with WINED3D_RTYPE_TEXTURE_2D.

Alexandre Julliard julliard at winehq.org
Fri Jun 24 15:45:27 CDT 2022


Module: wine
Branch: master
Commit: c59d25d3aea669f505c83b89dcad331e1e116757
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=c59d25d3aea669f505c83b89dcad331e1e116757

Author: Zebediah Figura <zfigura at codeweavers.com>
Date:   Wed Jun 15 15:24:44 2022 -0500

d3d11: Check for WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING with WINED3D_RTYPE_TEXTURE_2D.

This fixes rendering in Raft.

---

 dlls/d3d11/device.c      | 2 +-
 dlls/d3d11/tests/d3d11.c | 4 ++--
 2 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index e93cdf74518..d510cebb110 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -3886,7 +3886,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFormatSupport(ID3D11Device2 *
         {WINED3D_RTYPE_NONE,       WINED3D_BIND_UNORDERED_ACCESS, 0, D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW},
         {WINED3D_RTYPE_TEXTURE_2D, WINED3D_BIND_SHADER_RESOURCE, WINED3DUSAGE_QUERY_WRAPANDMIP, D3D11_FORMAT_SUPPORT_MIP},
         {WINED3D_RTYPE_TEXTURE_2D, WINED3D_BIND_SHADER_RESOURCE, WINED3DUSAGE_QUERY_GENMIPMAP, D3D11_FORMAT_SUPPORT_MIP_AUTOGEN},
-        {WINED3D_RTYPE_NONE,       WINED3D_BIND_RENDER_TARGET, WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING, D3D11_FORMAT_SUPPORT_BLENDABLE},
+        {WINED3D_RTYPE_TEXTURE_2D, WINED3D_BIND_RENDER_TARGET, WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING, D3D11_FORMAT_SUPPORT_BLENDABLE},
     };
     HRESULT hr;
 
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index 4856aa32358..5ba6bb7ce14 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -20771,7 +20771,7 @@ static void check_format_support(ID3D11Device *device, const unsigned int *forma
 
         if (formats[i].fl_required <= feature_level)
         {
-            todo_wine_if (feature_flag == D3D11_FORMAT_SUPPORT_DISPLAY || feature_flag == D3D11_FORMAT_SUPPORT_BLENDABLE)
+            todo_wine_if (feature_flag == D3D11_FORMAT_SUPPORT_DISPLAY)
                 ok(supported || broken(is_warp_device(device)),
                         "Format %#x - %s not supported, feature_level %#x, format support %#x.\n",
                         format, feature_name, feature_level, format_support[format]);
@@ -20786,7 +20786,7 @@ static void check_format_support(ID3D11Device *device, const unsigned int *forma
             continue;
         }
 
-        todo_wine_if (feature_flag != D3D11_FORMAT_SUPPORT_DISPLAY && feature_flag != D3D11_FORMAT_SUPPORT_BLENDABLE)
+        todo_wine_if (feature_flag != D3D11_FORMAT_SUPPORT_DISPLAY)
             ok(!supported, "Format %#x - %s supported, feature level %#x, format support %#x.\n",
                     format, feature_name, feature_level, format_support[format]);
     }




More information about the wine-cvs mailing list