Zebediah Figura : d3d11: Check for WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING with WINED3D_RTYPE_TEXTURE_2D.
Alexandre Julliard
julliard at winehq.org
Fri Jun 24 15:45:27 CDT 2022
Module: wine
Branch: master
Commit: c59d25d3aea669f505c83b89dcad331e1e116757
URL: https://source.winehq.org/git/wine.git/?a=commit;h=c59d25d3aea669f505c83b89dcad331e1e116757
Author: Zebediah Figura <zfigura at codeweavers.com>
Date: Wed Jun 15 15:24:44 2022 -0500
d3d11: Check for WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING with WINED3D_RTYPE_TEXTURE_2D.
This fixes rendering in Raft.
---
dlls/d3d11/device.c | 2 +-
dlls/d3d11/tests/d3d11.c | 4 ++--
2 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index e93cdf74518..d510cebb110 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -3886,7 +3886,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFormatSupport(ID3D11Device2 *
{WINED3D_RTYPE_NONE, WINED3D_BIND_UNORDERED_ACCESS, 0, D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW},
{WINED3D_RTYPE_TEXTURE_2D, WINED3D_BIND_SHADER_RESOURCE, WINED3DUSAGE_QUERY_WRAPANDMIP, D3D11_FORMAT_SUPPORT_MIP},
{WINED3D_RTYPE_TEXTURE_2D, WINED3D_BIND_SHADER_RESOURCE, WINED3DUSAGE_QUERY_GENMIPMAP, D3D11_FORMAT_SUPPORT_MIP_AUTOGEN},
- {WINED3D_RTYPE_NONE, WINED3D_BIND_RENDER_TARGET, WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING, D3D11_FORMAT_SUPPORT_BLENDABLE},
+ {WINED3D_RTYPE_TEXTURE_2D, WINED3D_BIND_RENDER_TARGET, WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING, D3D11_FORMAT_SUPPORT_BLENDABLE},
};
HRESULT hr;
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index 4856aa32358..5ba6bb7ce14 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -20771,7 +20771,7 @@ static void check_format_support(ID3D11Device *device, const unsigned int *forma
if (formats[i].fl_required <= feature_level)
{
- todo_wine_if (feature_flag == D3D11_FORMAT_SUPPORT_DISPLAY || feature_flag == D3D11_FORMAT_SUPPORT_BLENDABLE)
+ todo_wine_if (feature_flag == D3D11_FORMAT_SUPPORT_DISPLAY)
ok(supported || broken(is_warp_device(device)),
"Format %#x - %s not supported, feature_level %#x, format support %#x.\n",
format, feature_name, feature_level, format_support[format]);
@@ -20786,7 +20786,7 @@ static void check_format_support(ID3D11Device *device, const unsigned int *forma
continue;
}
- todo_wine_if (feature_flag != D3D11_FORMAT_SUPPORT_DISPLAY && feature_flag != D3D11_FORMAT_SUPPORT_BLENDABLE)
+ todo_wine_if (feature_flag != D3D11_FORMAT_SUPPORT_DISPLAY)
ok(!supported, "Format %#x - %s supported, feature level %#x, format support %#x.\n",
format, feature_name, feature_level, format_support[format]);
}
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