Alexandre Julliard : d3dcompiler: Remove todo_wine from tests that succeed now.
Alexandre Julliard
julliard at winehq.org
Fri Jun 24 15:45:28 CDT 2022
Module: wine
Branch: master
Commit: 28a221204b6d567ffae4c19cb7360f67b7fa32c2
URL: https://source.winehq.org/git/wine.git/?a=commit;h=28a221204b6d567ffae4c19cb7360f67b7fa32c2
Author: Alexandre Julliard <julliard at winehq.org>
Date: Fri Jun 24 21:12:33 2022 +0200
d3dcompiler: Remove todo_wine from tests that succeed now.
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/d3dcompiler_43/tests/hlsl_d3d9.c | 11 ++++++-----
1 file changed, 6 insertions(+), 5 deletions(-)
diff --git a/dlls/d3dcompiler_43/tests/hlsl_d3d9.c b/dlls/d3dcompiler_43/tests/hlsl_d3d9.c
index e9da65c6bc2..a24cb9692e9 100644
--- a/dlls/d3dcompiler_43/tests/hlsl_d3d9.c
+++ b/dlls/d3dcompiler_43/tests/hlsl_d3d9.c
@@ -636,7 +636,7 @@ static void test_float_vectors(void)
return;
device = test_context.device;
- todo_wine ps_code = compile_shader(ps_indexing_source, "ps_2_0");
+ ps_code = compile_shader(ps_indexing_source, "ps_2_0");
if (ps_code)
{
draw_quad(device, ps_code);
@@ -648,7 +648,7 @@ static void test_float_vectors(void)
ID3D10Blob_Release(ps_code);
}
- todo_wine ps_code = compile_shader(ps_uniform_indexing_source, "ps_2_0");
+ ps_code = compile_shader(ps_uniform_indexing_source, "ps_2_0");
if (ps_code)
{
hr = pD3DXGetShaderConstantTable(ID3D10Blob_GetBufferPointer(ps_code), &constants);
@@ -659,6 +659,7 @@ static void test_float_vectors(void)
draw_quad(device, ps_code);
v = get_color_vec4(device, 0, 0);
+ todo_wine
ok(compare_vec4(&v, 0.5f, 0.3f, 0.8f, 0.2f, 0),
"Got unexpected value {%.8e, %.8e, %.8e, %.8e}.\n", v.x, v.y, v.z, v.w);
@@ -771,7 +772,7 @@ static void test_return(void)
ID3D10Blob_Release(ps_code);
- todo_wine ps_code = compile_shader(implicit_conversion_source, "ps_2_0");
+ ps_code = compile_shader(implicit_conversion_source, "ps_2_0");
if (ps_code)
{
draw_quad(test_context.device, ps_code);
@@ -863,7 +864,7 @@ static void test_majority(void)
return;
device = test_context.device;
- todo_wine ps_code = compile_shader(ps_typedef_source, "ps_2_0");
+ ps_code = compile_shader(ps_typedef_source, "ps_2_0");
if (ps_code)
{
hr = pD3DXGetShaderConstantTable(ID3D10Blob_GetBufferPointer(ps_code), &constants);
@@ -883,7 +884,7 @@ static void test_majority(void)
ID3D10Blob_Release(ps_code);
}
- todo_wine ps_code = compile_shader(ps_default_source, "ps_2_0");
+ ps_code = compile_shader(ps_default_source, "ps_2_0");
if (ps_code)
{
hr = pD3DXGetShaderConstantTable(ID3D10Blob_GetBufferPointer(ps_code), &constants);
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