Giovanni Mascellani : tests: Test dot() intrinsic.

Alexandre Julliard julliard at winehq.org
Mon Jun 27 15:51:23 CDT 2022


Module: vkd3d
Branch: master
Commit: 7b6e782139bc91dab1dfc0597316ef34a5dde9bd
URL:    https://source.winehq.org/git/vkd3d.git/?a=commit;h=7b6e782139bc91dab1dfc0597316ef34a5dde9bd

Author: Giovanni Mascellani <gmascellani at codeweavers.com>
Date:   Fri Jun 24 09:41:24 2022 +0200

tests: Test dot() intrinsic.

Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 Makefile.am                |  1 +
 tests/hlsl-dot.shader_test | 96 ++++++++++++++++++++++++++++++++++++++++++++++
 2 files changed, 97 insertions(+)

diff --git a/Makefile.am b/Makefile.am
index ad6a0a41..400e79e1 100644
--- a/Makefile.am
+++ b/Makefile.am
@@ -68,6 +68,7 @@ vkd3d_shader_tests = \
 	tests/hlsl-clamp.shader_test \
 	tests/hlsl-comma.shader_test \
 	tests/hlsl-cross.shader_test \
+	tests/hlsl-dot.shader_test \
 	tests/hlsl-duplicate-modifiers.shader_test \
 	tests/hlsl-for.shader_test \
 	tests/hlsl-function.shader_test \
diff --git a/tests/hlsl-dot.shader_test b/tests/hlsl-dot.shader_test
new file mode 100644
index 00000000..cb117d15
--- /dev/null
+++ b/tests/hlsl-dot.shader_test
@@ -0,0 +1,96 @@
+[pixel shader]
+uniform float4 x;
+uniform float4 y;
+
+float4 main() : SV_TARGET
+{
+    return dot(x, y);
+}
+
+[test]
+uniform 0 float4 2.0 3.0 4.0 5.0
+uniform 4 float4 10.0 11.0 12.0 13.0
+todo draw quad
+probe all rgba (166.0, 166.0, 166.0, 166.0)
+
+[pixel shader]
+uniform float2 x;
+uniform float4 y;
+
+float4 main() : SV_TARGET
+{
+    return dot(x, y);
+}
+
+[test]
+uniform 0 float4 2.0 3.0 0.0 0.0
+uniform 4 float4 10.0 11.0 12.0 13.0
+todo draw quad
+probe all rgba (53.0, 53.0, 53.0, 53.0)
+
+[pixel shader]
+uniform float x;
+uniform float4 y;
+
+float4 main() : SV_TARGET
+{
+    return dot(x, y);
+}
+
+[test]
+uniform 0 float4 2.0 0.0 0.0 0.0
+uniform 4 float4 10.0 11.0 12.0 13.0
+todo draw quad
+probe all rgba (92.0, 92.0, 92.0, 92.0)
+
+[pixel shader]
+uniform float x;
+uniform float y;
+
+float4 main() : SV_TARGET
+{
+    return dot(x, y);
+}
+
+[test]
+% Account for both the SM1 and SM4 uniform layout
+uniform 0 float4 2.0 3.0 0.0 0.0
+uniform 4 float4 3.0 0.0 0.0 0.0
+todo draw quad
+probe all rgba (6.0, 6.0, 6.0, 6.0)
+
+[pixel shader fail]
+uniform float1x1 x;
+uniform float4 y;
+
+float4 main() : SV_TARGET
+{
+    return dot(x, y);
+}
+
+[pixel shader fail]
+uniform float1x4 x;
+uniform float4 y;
+
+float4 main() : SV_TARGET
+{
+    return dot(x, y);
+}
+
+[pixel shader fail]
+uniform float4x1 x;
+uniform float4 y;
+
+float4 main() : SV_TARGET
+{
+    return dot(x, y);
+}
+
+[pixel shader fail]
+uniform float4x4 x;
+uniform float4 y;
+
+float4 main() : SV_TARGET
+{
+    return dot(x, y);
+}




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