Nikolay Sivov : d2d1/effect: Use known names for automatically added properties.

Alexandre Julliard julliard at winehq.org
Mon Jun 27 16:12:52 CDT 2022


Module: wine
Branch: master
Commit: cda5f68a647f187d1de0d4c844c528d2135d047f
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=cda5f68a647f187d1de0d4c844c528d2135d047f

Author: Nikolay Sivov <nsivov at codeweavers.com>
Date:   Mon Jun 27 00:33:40 2022 +0300

d2d1/effect: Use known names for automatically added properties.

Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>

---

 dlls/d2d1/effect.c | 10 +++++-----
 1 file changed, 5 insertions(+), 5 deletions(-)

diff --git a/dlls/d2d1/effect.c b/dlls/d2d1/effect.c
index 672cac2a0cd..69db6747abc 100644
--- a/dlls/d2d1/effect.c
+++ b/dlls/d2d1/effect.c
@@ -1175,9 +1175,9 @@ HRESULT d2d_effect_create(struct d2d_device_context *context, const CLSID *effec
     {
         WCHAR max_inputs[32];
         swprintf(max_inputs, ARRAY_SIZE(max_inputs), L"%lu", builtin->max_inputs);
-        d2d_effect_properties_add(&object->properties, L"", D2D1_PROPERTY_MIN_INPUTS,
+        d2d_effect_properties_add(&object->properties, L"MinInputs", D2D1_PROPERTY_MIN_INPUTS,
                 D2D1_PROPERTY_TYPE_UINT32, L"1");
-        d2d_effect_properties_add(&object->properties, L"", D2D1_PROPERTY_MAX_INPUTS,
+        d2d_effect_properties_add(&object->properties, L"MaxInputs", D2D1_PROPERTY_MAX_INPUTS,
                 D2D1_PROPERTY_TYPE_UINT32, max_inputs);
 
         d2d_effect_SetInputCount(&object->ID2D1Effect_iface, builtin->default_input_count);
@@ -1187,9 +1187,9 @@ HRESULT d2d_effect_create(struct d2d_device_context *context, const CLSID *effec
     else
     {
         d2d_effect_duplicate_properties(&object->properties, &reg->properties);
-        d2d_effect_properties_add(&object->properties, L"", D2D1_PROPERTY_MIN_INPUTS,
+        d2d_effect_properties_add(&object->properties, L"MinInputs", D2D1_PROPERTY_MIN_INPUTS,
                 D2D1_PROPERTY_TYPE_UINT32, L"1");
-        d2d_effect_properties_add(&object->properties, L"", D2D1_PROPERTY_MAX_INPUTS,
+        d2d_effect_properties_add(&object->properties, L"MaxInputs", D2D1_PROPERTY_MAX_INPUTS,
                 D2D1_PROPERTY_TYPE_UINT32, L"1" /* FIXME */);
 
         d2d_effect_SetInputCount(&object->ID2D1Effect_iface, 1);
@@ -1197,7 +1197,7 @@ HRESULT d2d_effect_create(struct d2d_device_context *context, const CLSID *effec
         factory = reg->factory;
     }
 
-    d2d_effect_properties_add(&object->properties, L"", D2D1_PROPERTY_CLSID, D2D1_PROPERTY_TYPE_CLSID, clsidW);
+    d2d_effect_properties_add(&object->properties, L"CLSID", D2D1_PROPERTY_CLSID, D2D1_PROPERTY_TYPE_CLSID, clsidW);
     d2d_effect_properties_add(&object->properties, L"Cached", D2D1_PROPERTY_CACHED, D2D1_PROPERTY_TYPE_BOOL, L"false");
 
     if (FAILED(hr = factory((IUnknown **)&object->impl)))




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