Rémi Bernon : include: Add Windows.Gaming.Input.IGameControllerInputSink interface definition.
Alexandre Julliard
julliard at winehq.org
Tue Mar 1 15:45:33 CST 2022
Module: wine
Branch: master
Commit: 436782f587e8563c7c4f8c0dbcb26382f6d8409e
URL: https://source.winehq.org/git/wine.git/?a=commit;h=436782f587e8563c7c4f8c0dbcb26382f6d8409e
Author: Rémi Bernon <rbernon at codeweavers.com>
Date: Tue Mar 1 09:32:32 2022 +0100
include: Add Windows.Gaming.Input.IGameControllerInputSink interface definition.
Signed-off-by: Rémi Bernon <rbernon at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
include/windows.gaming.input.custom.idl | 11 +++++++++++
1 file changed, 11 insertions(+)
diff --git a/include/windows.gaming.input.custom.idl b/include/windows.gaming.input.custom.idl
index a95ec9db482..d059f35dddd 100644
--- a/include/windows.gaming.input.custom.idl
+++ b/include/windows.gaming.input.custom.idl
@@ -32,6 +32,7 @@ namespace Windows.Gaming.Input.Custom {
typedef enum XusbDeviceSubtype XusbDeviceSubtype;
typedef enum XusbDeviceType XusbDeviceType;
typedef struct GameControllerVersionInfo GameControllerVersionInfo;
+ interface IGameControllerInputSink;
interface IGameControllerProvider;
interface ICustomGameControllerFactory;
interface IGameControllerFactoryManagerStatics;
@@ -70,6 +71,16 @@ namespace Windows.Gaming.Input.Custom {
UINT16 Revision;
};
+ [
+ contract(Windows.Foundation.UniversalApiContract, 3.0),
+ uuid(1ff6f922-c640-4c78-a820-9a715c558bcb)
+ ]
+ interface IGameControllerInputSink : IInspectable
+ {
+ HRESULT OnInputResumed([in] UINT64 timestamp);
+ HRESULT OnInputSuspended([in] UINT64 timestamp);
+ }
+
[
contract(Windows.Foundation.UniversalApiContract, 3.0),
uuid(e6d73982-2996-4559-b16c-3e57d46e58d6)
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