Rémi Bernon : include: Add Windows.Gaming.Input.HidGameControllerProvider runtimeclass definition.

Alexandre Julliard julliard at winehq.org
Tue Mar 1 15:45:33 CST 2022


Module: wine
Branch: master
Commit: 78ef8404255124680c12b611244b5c0ad53f963e
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=78ef8404255124680c12b611244b5c0ad53f963e

Author: Rémi Bernon <rbernon at codeweavers.com>
Date:   Tue Mar  1 09:32:34 2022 +0100

include: Add Windows.Gaming.Input.HidGameControllerProvider runtimeclass definition.

Signed-off-by: Rémi Bernon <rbernon at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 include/windows.gaming.input.custom.idl | 31 +++++++++++++++++++++++++++++++
 1 file changed, 31 insertions(+)

diff --git a/include/windows.gaming.input.custom.idl b/include/windows.gaming.input.custom.idl
index 637e1d4abcf..acc15955368 100644
--- a/include/windows.gaming.input.custom.idl
+++ b/include/windows.gaming.input.custom.idl
@@ -35,10 +35,12 @@ namespace Windows.Gaming.Input.Custom {
     interface IGameControllerInputSink;
     interface IGameControllerProvider;
     interface IHidGameControllerInputSink;
+    interface IHidGameControllerProvider;
     interface ICustomGameControllerFactory;
     interface IGameControllerFactoryManagerStatics;
     interface IGameControllerFactoryManagerStatics2;
     runtimeclass GameControllerFactoryManager;
+    runtimeclass HidGameControllerProvider;
 
     [contract(Windows.Foundation.UniversalApiContract, 3.0)]
     enum XusbDeviceSubtype
@@ -106,6 +108,24 @@ namespace Windows.Gaming.Input.Custom {
                                       [in, size_is(report_len)] BYTE *report_buf);
     }
 
+    [
+        contract(Windows.Foundation.UniversalApiContract, 4.0),
+        exclusiveto(Windows.Gaming.Input.Custom.HidGameControllerProvider),
+        uuid(95ce3af4-abf0-4b68-a081-3b7de73ff0e7)
+    ]
+    interface IHidGameControllerProvider : IInspectable
+        requires Windows.Gaming.Input.Custom.IGameControllerProvider
+    {
+        [propget] HRESULT UsageId([out, retval] UINT16 *value);
+        [propget] HRESULT UsagePage([out, retval] UINT16 *value);
+        HRESULT GetFeatureReport([in] BYTE id, [in] UINT32 report_len,
+                                 [out, size_is(report_len)] BYTE *report_buf);
+        HRESULT SendFeatureReport([in] BYTE id, [in] UINT32 report_len,
+                                  [in, size_is(report_len)] BYTE *report_buf);
+        HRESULT SendOutputReport([in] BYTE id, [in] UINT32 report_len,
+                                 [in, size_is(report_len)] BYTE *report_buf);
+    }
+
     [
         contract(Windows.Foundation.UniversalApiContract, 3.0),
         uuid(69a0ae5e-758e-4cbe-ace6-62155fe9126f)
@@ -157,4 +177,15 @@ namespace Windows.Gaming.Input.Custom {
     runtimeclass GameControllerFactoryManager
     {
     }
+
+    [
+        contract(Windows.Foundation.UniversalApiContract, 4.0),
+        marshaling_behavior(agile),
+        threading(both)
+    ]
+    runtimeclass HidGameControllerProvider
+    {
+        [default] interface Windows.Gaming.Input.Custom.IHidGameControllerProvider;
+        interface Windows.Gaming.Input.Custom.IGameControllerProvider;
+    }
 }




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