Henri Verbeet : vkd3d-shader: Slightly clarify the documentation for struct vkd3d_shader_descriptor_offset_info.

Alexandre Julliard julliard at winehq.org
Wed Mar 2 14:33:17 CST 2022


Module: vkd3d
Branch: master
Commit: f276cbd8216af6375f7d030bebd27f99f448bda6
URL:    https://source.winehq.org/git/vkd3d.git/?a=commit;h=f276cbd8216af6375f7d030bebd27f99f448bda6

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Wed Mar  2 19:06:20 2022 +0100

vkd3d-shader: Slightly clarify the documentation for struct vkd3d_shader_descriptor_offset_info.

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 include/vkd3d_shader.h | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/include/vkd3d_shader.h b/include/vkd3d_shader.h
index df15047..8797de5 100644
--- a/include/vkd3d_shader.h
+++ b/include/vkd3d_shader.h
@@ -538,7 +538,7 @@ struct vkd3d_shader_descriptor_offset_info
      * binding.count = 2
      * \endcode
      *
-     * and then pass \c {8, \c 4} as \a binding_offsets here.
+     * and then pass \c {8, \c 4} as static binding offsets here.
      *
      * This field may be NULL, in which case the corresponding offsets are
      * specified to be 0.




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