Rémi Bernon : include: Add Windows.Gaming.Input.IGamepadStatics2 interface declaration.
Alexandre Julliard
julliard at winehq.org
Tue Mar 8 16:10:49 CST 2022
Module: wine
Branch: master
Commit: a9fbfa1b9c5e929ae99957eeb353565be5f3af13
URL: https://source.winehq.org/git/wine.git/?a=commit;h=a9fbfa1b9c5e929ae99957eeb353565be5f3af13
Author: Rémi Bernon <rbernon at codeweavers.com>
Date: Tue Mar 8 10:55:25 2022 +0100
include: Add Windows.Gaming.Input.IGamepadStatics2 interface declaration.
Signed-off-by: Rémi Bernon <rbernon at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
include/windows.gaming.input.idl | 12 ++++++++++++
1 file changed, 12 insertions(+)
diff --git a/include/windows.gaming.input.idl b/include/windows.gaming.input.idl
index 6a5fc8af1ee..5bf94f78820 100644
--- a/include/windows.gaming.input.idl
+++ b/include/windows.gaming.input.idl
@@ -293,6 +293,18 @@ namespace Windows.Gaming.Input {
[propget] HRESULT Gamepads([out, retval] Windows.Foundation.Collections.IVectorView<Gamepad *> **value);
}
+ [
+ contract(Windows.Foundation.UniversalApiContract, 4.0),
+ exclusiveto(Windows.Gaming.Input.Gamepad),
+ uuid(42676dc5-0856-47c4-9213-b395504c3a3c)
+ ]
+ interface IGamepadStatics2 : IInspectable
+ requires Windows.Gaming.Input.IGamepadStatics
+ {
+ HRESULT FromGameController([in] Windows.Gaming.Input.IGameController *controller,
+ [out, retval] Windows.Gaming.Input.Gamepad **value);
+ }
+
[
contract(Windows.Foundation.UniversalApiContract, 1.0),
exclusiveto(Windows.Gaming.Input.Headset),
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