Alexandre Julliard : wined3d: Only use __builtin_popcount in PE builds.
Alexandre Julliard
julliard at winehq.org
Mon Mar 14 17:47:35 CDT 2022
Module: wine
Branch: master
Commit: a3e9ed6fc8a84b4b1e9ed19af617b73fc3c3650e
URL: https://source.winehq.org/git/wine.git/?a=commit;h=a3e9ed6fc8a84b4b1e9ed19af617b73fc3c3650e
Author: Alexandre Julliard <julliard at winehq.org>
Date: Mon Mar 14 11:22:40 2022 +0100
wined3d: Only use __builtin_popcount in PE builds.
It's not compatible with -mabi=ms.
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/wined3d_private.h | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index bc3b9699fa6..577377f8dd4 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -405,7 +405,7 @@ static inline float float_24_to_32(DWORD in)
static inline unsigned int wined3d_popcount(unsigned int x)
{
-#if defined(__GNUC__) && (__GNUC__ >= 4)
+#if defined(__MINGW32__)
return __builtin_popcount(x);
#else
x -= x >> 1 & 0x55555555;
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