Matteo Bruni : d3dcompiler: Set initial_filename in D3DCompile2().

Alexandre Julliard julliard at winehq.org
Mon Mar 28 15:53:41 CDT 2022


Module: wine
Branch: master
Commit: 8a7651fd36ebf9850cc63327f465859b70cc40b8
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=8a7651fd36ebf9850cc63327f465859b70cc40b8

Author: Matteo Bruni <mbruni at codeweavers.com>
Date:   Mon Mar 28 14:12:15 2022 +0200

d3dcompiler: Set initial_filename in D3DCompile2().

Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/d3dcompiler_43/compiler.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/dlls/d3dcompiler_43/compiler.c b/dlls/d3dcompiler_43/compiler.c
index 4d2642f17e3..ba7789f45a8 100644
--- a/dlls/d3dcompiler_43/compiler.c
+++ b/dlls/d3dcompiler_43/compiler.c
@@ -891,6 +891,7 @@ HRESULT WINAPI D3DCompile2(const void *data, SIZE_T data_size, const char *filen
     preprocess_info.pfn_open_include = open_include;
     preprocess_info.pfn_close_include = close_include;
     preprocess_info.include_context = include;
+    initial_filename = filename ? filename : "";
 
     hlsl_info.type = VKD3D_SHADER_STRUCTURE_TYPE_HLSL_SOURCE_INFO;
     hlsl_info.next = NULL;




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