Jan Sikorski : wined3d: Increase the CS queue size.
Alexandre Julliard
julliard at winehq.org
Wed Mar 30 15:43:57 CDT 2022
Module: wine
Branch: master
Commit: 801f1bb433e9d49be523cf357929795a889cf51f
URL: https://source.winehq.org/git/wine.git/?a=commit;h=801f1bb433e9d49be523cf357929795a889cf51f
Author: Jan Sikorski <jsikorski at codeweavers.com>
Date: Wed Mar 30 12:43:01 2022 +0200
wined3d: Increase the CS queue size.
Final Fantasy XIV routinely runs out of space in the queue, which
affects the frame rates.
Signed-off-by: Jan Sikorski <jsikorski at codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/wined3d/wined3d_private.h | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 8d9b41c8a90..574bcdaa26f 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -4893,7 +4893,7 @@ enum wined3d_push_constants
};
#define WINED3D_CS_QUERY_POLL_INTERVAL 10u
-#define WINED3D_CS_QUEUE_SIZE 0x100000u
+#define WINED3D_CS_QUEUE_SIZE 0x400000u
#define WINED3D_CS_SPIN_COUNT 10000000u
#define WINED3D_CS_QUEUE_MASK (WINED3D_CS_QUEUE_SIZE - 1)
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