Jan Sikorski : wined3d: Increase the CS queue size.

Alexandre Julliard julliard at winehq.org
Wed Mar 30 15:43:57 CDT 2022


Module: wine
Branch: master
Commit: 801f1bb433e9d49be523cf357929795a889cf51f
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=801f1bb433e9d49be523cf357929795a889cf51f

Author: Jan Sikorski <jsikorski at codeweavers.com>
Date:   Wed Mar 30 12:43:01 2022 +0200

wined3d: Increase the CS queue size.

Final Fantasy XIV routinely runs out of space in the queue, which
affects the frame rates.

Signed-off-by: Jan Sikorski <jsikorski at codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/wined3d/wined3d_private.h | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 8d9b41c8a90..574bcdaa26f 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -4893,7 +4893,7 @@ enum wined3d_push_constants
 };
 
 #define WINED3D_CS_QUERY_POLL_INTERVAL  10u
-#define WINED3D_CS_QUEUE_SIZE           0x100000u
+#define WINED3D_CS_QUEUE_SIZE           0x400000u
 #define WINED3D_CS_SPIN_COUNT           10000000u
 #define WINED3D_CS_QUEUE_MASK           (WINED3D_CS_QUEUE_SIZE - 1)
 




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