Giovanni Mascellani : vkd3d-shader/hlsl: Allow storing to matrices.
Alexandre Julliard
julliard at winehq.org
Mon May 2 15:34:30 CDT 2022
Module: vkd3d
Branch: master
Commit: 38d7913f5f573bbf7a5fd6af672c552219d005dd
URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=38d7913f5f573bbf7a5fd6af672c552219d005dd
Author: Giovanni Mascellani <gmascellani at codeweavers.com>
Date: Thu Apr 28 15:32:04 2022 +0200
vkd3d-shader/hlsl: Allow storing to matrices.
Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
libs/vkd3d-shader/hlsl_sm4.c | 6 ------
tests/hlsl-initializer-matrix.shader_test | 2 +-
tests/hlsl-matrix-indexing.shader_test | 2 +-
tests/hlsl-numeric-types.shader_test | 4 ++--
4 files changed, 4 insertions(+), 10 deletions(-)
diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c
index 8afa9333..a5fc094b 100644
--- a/libs/vkd3d-shader/hlsl_sm4.c
+++ b/libs/vkd3d-shader/hlsl_sm4.c
@@ -2047,12 +2047,6 @@ static void write_sm4_store(struct hlsl_ctx *ctx,
struct sm4_instruction instr;
unsigned int writemask;
- if (store->lhs.var->data_type->type == HLSL_CLASS_MATRIX)
- {
- hlsl_fixme(ctx, &store->node.loc, "Store to a matrix variable.");
- return;
- }
-
memset(&instr, 0, sizeof(instr));
instr.opcode = VKD3D_SM4_OP_MOV;
diff --git a/tests/hlsl-initializer-matrix.shader_test b/tests/hlsl-initializer-matrix.shader_test
index 790d402d..ea9de9c0 100644
--- a/tests/hlsl-initializer-matrix.shader_test
+++ b/tests/hlsl-initializer-matrix.shader_test
@@ -68,5 +68,5 @@ float4 main() : SV_TARGET
}
[test]
-todo draw quad
+draw quad
probe all rgba (21, 22, 31, 32)
diff --git a/tests/hlsl-matrix-indexing.shader_test b/tests/hlsl-matrix-indexing.shader_test
index 9336a67a..716b43d4 100644
--- a/tests/hlsl-matrix-indexing.shader_test
+++ b/tests/hlsl-matrix-indexing.shader_test
@@ -74,5 +74,5 @@ float4 main() : SV_TARGET
}
[test]
-todo draw quad
+draw quad
probe all rgba (1.0, 5.0, 7.0, 12.0)
diff --git a/tests/hlsl-numeric-types.shader_test b/tests/hlsl-numeric-types.shader_test
index 58612191..7504f95a 100644
--- a/tests/hlsl-numeric-types.shader_test
+++ b/tests/hlsl-numeric-types.shader_test
@@ -56,7 +56,7 @@ float4 main() : sv_target
}
[test]
-todo draw quad
+draw quad
probe all rgba (5.0, 6.0, 7.0, 8.0)
[pixel shader]
@@ -68,7 +68,7 @@ float4 main() : sv_target
}
[test]
-todo draw quad
+draw quad
probe all rgba (5.0, 6.0, 7.0, 0.0)
[pixel shader fail]
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