Giovanni Mascellani : vkd3d-shader/hlsl: Use a more sensible source location in add_constructor().

Alexandre Julliard julliard at winehq.org
Wed May 4 16:04:04 CDT 2022


Module: vkd3d
Branch: master
Commit: 9ad6ad70653ffa03523929f10a96c0ef9a16ea84
URL:    https://source.winehq.org/git/vkd3d.git/?a=commit;h=9ad6ad70653ffa03523929f10a96c0ef9a16ea84

Author: Giovanni Mascellani <gmascellani at codeweavers.com>
Date:   Tue May  3 11:57:16 2022 +0200

vkd3d-shader/hlsl: Use a more sensible source location in add_constructor().

Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Francisco Casas <fcasas at codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 libs/vkd3d-shader/hlsl.y | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y
index 905dbfc5..e518430f 100644
--- a/libs/vkd3d-shader/hlsl.y
+++ b/libs/vkd3d-shader/hlsl.y
@@ -2049,7 +2049,7 @@ static struct list *add_constructor(struct hlsl_ctx *ctx, struct hlsl_type *type
             continue;
         }
 
-        initialize_var_components(ctx, params->instrs, var, &idx, arg, &loc);
+        initialize_var_components(ctx, params->instrs, var, &idx, arg, &arg->loc);
     }
 
     if (!(load = hlsl_new_var_load(ctx, var, loc)))




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