Giovanni Mascellani : vkd3d-shader/hlsl: Use a more sensible source location in add_constructor().
Alexandre Julliard
julliard at winehq.org
Wed May 4 16:04:04 CDT 2022
Module: vkd3d
Branch: master
Commit: 9ad6ad70653ffa03523929f10a96c0ef9a16ea84
URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=9ad6ad70653ffa03523929f10a96c0ef9a16ea84
Author: Giovanni Mascellani <gmascellani at codeweavers.com>
Date: Tue May 3 11:57:16 2022 +0200
vkd3d-shader/hlsl: Use a more sensible source location in add_constructor().
Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Francisco Casas <fcasas at codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
libs/vkd3d-shader/hlsl.y | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y
index 905dbfc5..e518430f 100644
--- a/libs/vkd3d-shader/hlsl.y
+++ b/libs/vkd3d-shader/hlsl.y
@@ -2049,7 +2049,7 @@ static struct list *add_constructor(struct hlsl_ctx *ctx, struct hlsl_type *type
continue;
}
- initialize_var_components(ctx, params->instrs, var, &idx, arg, &loc);
+ initialize_var_components(ctx, params->instrs, var, &idx, arg, &arg->loc);
}
if (!(load = hlsl_new_var_load(ctx, var, loc)))
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