Rémi Bernon : windows.gaming.input: Set get_AreEffectsPaused value to FALSE when dinput fails.

Alexandre Julliard julliard at winehq.org
Thu May 5 15:56:01 CDT 2022


Module: wine
Branch: master
Commit: cb2f3f76eeb372bf5e3ed853445e6725339c6f23
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=cb2f3f76eeb372bf5e3ed853445e6725339c6f23

Author: Rémi Bernon <rbernon at codeweavers.com>
Date:   Mon Apr 25 17:40:34 2022 +0200

windows.gaming.input: Set get_AreEffectsPaused value to FALSE when dinput fails.

Signed-off-by: Rémi Bernon <rbernon at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/windows.gaming.input/force_feedback.c | 7 +++----
 1 file changed, 3 insertions(+), 4 deletions(-)

diff --git a/dlls/windows.gaming.input/force_feedback.c b/dlls/windows.gaming.input/force_feedback.c
index a9a875c48e3..24810d1d787 100644
--- a/dlls/windows.gaming.input/force_feedback.c
+++ b/dlls/windows.gaming.input/force_feedback.c
@@ -111,11 +111,10 @@ static HRESULT WINAPI motor_get_AreEffectsPaused( IForceFeedbackMotor *iface, BO
 
     TRACE( "iface %p, value %p.\n", iface, value );
 
-    if (FAILED(hr = IDirectInputDevice8_GetForceFeedbackState( impl->device, &state )))
-        return hr;
+    if (FAILED(hr = IDirectInputDevice8_GetForceFeedbackState( impl->device, &state ))) *value = FALSE;
+    else *value = (state & DIGFFS_PAUSED);
 
-    *value = (state & DIGFFS_PAUSED);
-    return S_OK;
+    return hr;
 }
 
 static HRESULT WINAPI motor_get_MasterGain( IForceFeedbackMotor *iface, double *value )




More information about the wine-cvs mailing list