Rémi Bernon : windows.gaming.input: Set get_AreEffectsPaused value to FALSE when dinput fails.
Alexandre Julliard
julliard at winehq.org
Thu May 5 15:56:01 CDT 2022
Module: wine
Branch: master
Commit: cb2f3f76eeb372bf5e3ed853445e6725339c6f23
URL: https://source.winehq.org/git/wine.git/?a=commit;h=cb2f3f76eeb372bf5e3ed853445e6725339c6f23
Author: Rémi Bernon <rbernon at codeweavers.com>
Date: Mon Apr 25 17:40:34 2022 +0200
windows.gaming.input: Set get_AreEffectsPaused value to FALSE when dinput fails.
Signed-off-by: Rémi Bernon <rbernon at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/windows.gaming.input/force_feedback.c | 7 +++----
1 file changed, 3 insertions(+), 4 deletions(-)
diff --git a/dlls/windows.gaming.input/force_feedback.c b/dlls/windows.gaming.input/force_feedback.c
index a9a875c48e3..24810d1d787 100644
--- a/dlls/windows.gaming.input/force_feedback.c
+++ b/dlls/windows.gaming.input/force_feedback.c
@@ -111,11 +111,10 @@ static HRESULT WINAPI motor_get_AreEffectsPaused( IForceFeedbackMotor *iface, BO
TRACE( "iface %p, value %p.\n", iface, value );
- if (FAILED(hr = IDirectInputDevice8_GetForceFeedbackState( impl->device, &state )))
- return hr;
+ if (FAILED(hr = IDirectInputDevice8_GetForceFeedbackState( impl->device, &state ))) *value = FALSE;
+ else *value = (state & DIGFFS_PAUSED);
- *value = (state & DIGFFS_PAUSED);
- return S_OK;
+ return hr;
}
static HRESULT WINAPI motor_get_MasterGain( IForceFeedbackMotor *iface, double *value )
More information about the wine-cvs
mailing list