Rémi Bernon : windows.gaming.input: Reset spare CS pointer before deleting it.

Alexandre Julliard julliard at winehq.org
Wed May 11 16:10:25 CDT 2022


Module: wine
Branch: master
Commit: c3c11d08037dac90f5fac4151884f0f08211d1e2
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=c3c11d08037dac90f5fac4151884f0f08211d1e2

Author: Rémi Bernon <rbernon at codeweavers.com>
Date:   Fri May  6 13:05:36 2022 +0200

windows.gaming.input: Reset spare CS pointer before deleting it.

Signed-off-by: Rémi Bernon <rbernon at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/windows.gaming.input/async.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/dlls/windows.gaming.input/async.c b/dlls/windows.gaming.input/async.c
index dfcb4144e74..fc593bc6121 100644
--- a/dlls/windows.gaming.input/async.c
+++ b/dlls/windows.gaming.input/async.c
@@ -98,6 +98,7 @@ static ULONG WINAPI async_impl_Release( IWineAsyncInfoImpl *iface )
         IAsyncInfo_Close( &impl->IAsyncInfo_iface );
         if (impl->param) IUnknown_Release( impl->param );
         if (impl->invoker) IUnknown_Release( impl->invoker );
+        impl->cs.DebugInfo->Spare[0] = 0;
         DeleteCriticalSection( &impl->cs );
         free( impl );
     }




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