Rémi Bernon : windows.gaming.input: Register Windows.Gaming.Input.ForceFeedback classes.

Alexandre Julliard julliard at winehq.org
Wed May 11 16:10:25 CDT 2022


Module: wine
Branch: master
Commit: 922cf81c91c4b37f9197e62476badf680d47e1fb
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=922cf81c91c4b37f9197e62476badf680d47e1fb

Author: Rémi Bernon <rbernon at codeweavers.com>
Date:   Wed Apr 20 19:06:58 2022 +0200

windows.gaming.input: Register Windows.Gaming.Input.ForceFeedback classes.

Signed-off-by: Rémi Bernon <rbernon at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/windows.gaming.input/classes.idl          | 3 ++-
 include/windows.gaming.input.forcefeedback.idl | 2 ++
 2 files changed, 4 insertions(+), 1 deletion(-)

diff --git a/dlls/windows.gaming.input/classes.idl b/dlls/windows.gaming.input/classes.idl
index ca3bd5d8dd7..2adf43cdbb0 100644
--- a/dlls/windows.gaming.input/classes.idl
+++ b/dlls/windows.gaming.input/classes.idl
@@ -29,11 +29,12 @@ import "asyncinfo.idl";
 import "eventtoken.idl";
 import "windowscontracts.idl";
 import "windows.foundation.idl";
+import "windows.foundation.numerics.idl";
 import "windows.devices.haptics.idl";
-import "windows.gaming.input.forcefeedback.idl";
 import "windows.system.idl";
 import "windows.devices.power.idl";
 
 #define DO_NO_IMPORTS
+#include "windows.gaming.input.forcefeedback.idl"
 #include "windows.gaming.input.idl"
 #include "windows.gaming.input.custom.idl"
diff --git a/include/windows.gaming.input.forcefeedback.idl b/include/windows.gaming.input.forcefeedback.idl
index 290d1f62971..82fb083b34b 100644
--- a/include/windows.gaming.input.forcefeedback.idl
+++ b/include/windows.gaming.input.forcefeedback.idl
@@ -20,12 +20,14 @@
 #pragma winrt ns_prefix
 #endif
 
+#ifndef DO_NO_IMPORTS
 import "inspectable.idl";
 import "asyncinfo.idl";
 import "eventtoken.idl";
 import "windowscontracts.idl";
 import "windows.foundation.idl";
 import "windows.foundation.numerics.idl";
+#endif
 
 namespace Windows.Gaming.Input.ForceFeedback {
     typedef enum ForceFeedbackEffectAxes ForceFeedbackEffectAxes;




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