Rémi Bernon : windows.gaming.input: Implement IForceFeedbackEffect interface for ConstantForceEffect.
Alexandre Julliard
julliard at winehq.org
Mon May 16 15:37:56 CDT 2022
Module: wine
Branch: master
Commit: d5edf656efc5710a0ede1303b41ac4b869a5caeb
URL: https://source.winehq.org/git/wine.git/?a=commit;h=d5edf656efc5710a0ede1303b41ac4b869a5caeb
Author: Rémi Bernon <rbernon at codeweavers.com>
Date: Wed Apr 27 17:45:09 2022 +0200
windows.gaming.input: Implement IForceFeedbackEffect interface for ConstantForceEffect.
Using COM aggregation and a new IWineForceFeedbackEffectImpl interface,
deriving from IUnknown as it is only used internally.
Signed-off-by: Rémi Bernon <rbernon at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/dinput/tests/force_feedback.c | 3 +-
dlls/windows.gaming.input/constant_effect.c | 21 ++++-
dlls/windows.gaming.input/force_feedback.c | 133 ++++++++++++++++++++++++++++
dlls/windows.gaming.input/private.h | 3 +
dlls/windows.gaming.input/provider.idl | 14 +++
5 files changed, 168 insertions(+), 6 deletions(-)
Diff: https://source.winehq.org/git/wine.git/?a=commitdiff;h=d5edf656efc5710a0ede1303b41ac4b869a5caeb
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