Rémi Bernon : windows.gaming.input: Implement IForceFeedbackEffect interface for ConstantForceEffect.

Alexandre Julliard julliard at winehq.org
Mon May 16 15:37:56 CDT 2022


Module: wine
Branch: master
Commit: d5edf656efc5710a0ede1303b41ac4b869a5caeb
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=d5edf656efc5710a0ede1303b41ac4b869a5caeb

Author: Rémi Bernon <rbernon at codeweavers.com>
Date:   Wed Apr 27 17:45:09 2022 +0200

windows.gaming.input: Implement IForceFeedbackEffect interface for ConstantForceEffect.

Using COM aggregation and a new IWineForceFeedbackEffectImpl interface,
deriving from IUnknown as it is only used internally.

Signed-off-by: Rémi Bernon <rbernon at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/dinput/tests/force_feedback.c          |   3 +-
 dlls/windows.gaming.input/constant_effect.c |  21 ++++-
 dlls/windows.gaming.input/force_feedback.c  | 133 ++++++++++++++++++++++++++++
 dlls/windows.gaming.input/private.h         |   3 +
 dlls/windows.gaming.input/provider.idl      |  14 +++
 5 files changed, 168 insertions(+), 6 deletions(-)

Diff:   https://source.winehq.org/git/wine.git/?a=commitdiff;h=d5edf656efc5710a0ede1303b41ac4b869a5caeb



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