Rémi Bernon : windows.gaming.input: Implement IForceFeedbackMotor_LoadEffectAsync.

Alexandre Julliard julliard at winehq.org
Mon May 16 15:37:57 CDT 2022


Module: wine
Branch: master
Commit: 7259346ab09c43b51231035651f59515779421ee
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=7259346ab09c43b51231035651f59515779421ee

Author: Rémi Bernon <rbernon at codeweavers.com>
Date:   Thu May 12 12:18:40 2022 +0200

windows.gaming.input: Implement IForceFeedbackMotor_LoadEffectAsync.

Signed-off-by: Rémi Bernon <rbernon at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>

---

 dlls/dinput/tests/force_feedback.c         |   3 -
 dlls/windows.gaming.input/async.c          | 143 +++++++++++++++++++++++++++++
 dlls/windows.gaming.input/force_feedback.c |  45 ++++++++-
 dlls/windows.gaming.input/private.h        |   2 +
 4 files changed, 187 insertions(+), 6 deletions(-)

Diff:   https://source.winehq.org/git/wine.git/?a=commitdiff;h=7259346ab09c43b51231035651f59515779421ee



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