Rémi Bernon : windows.gaming.input: Implement IForceFeedbackMotor_LoadEffectAsync.
Alexandre Julliard
julliard at winehq.org
Mon May 16 15:37:57 CDT 2022
Module: wine
Branch: master
Commit: 7259346ab09c43b51231035651f59515779421ee
URL: https://source.winehq.org/git/wine.git/?a=commit;h=7259346ab09c43b51231035651f59515779421ee
Author: Rémi Bernon <rbernon at codeweavers.com>
Date: Thu May 12 12:18:40 2022 +0200
windows.gaming.input: Implement IForceFeedbackMotor_LoadEffectAsync.
Signed-off-by: Rémi Bernon <rbernon at codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
---
dlls/dinput/tests/force_feedback.c | 3 -
dlls/windows.gaming.input/async.c | 143 +++++++++++++++++++++++++++++
dlls/windows.gaming.input/force_feedback.c | 45 ++++++++-
dlls/windows.gaming.input/private.h | 2 +
4 files changed, 187 insertions(+), 6 deletions(-)
Diff: https://source.winehq.org/git/wine.git/?a=commitdiff;h=7259346ab09c43b51231035651f59515779421ee
More information about the wine-cvs
mailing list