Chip Davis : wined3d: Move WINED3DFMT_FLAG_MAPPABLE to the attributes group.

Alexandre Julliard julliard at winehq.org
Tue May 24 15:55:01 CDT 2022


Module: wine
Branch: master
Commit: 03196b9ff9cb54fdb4024aa5cd2dc30db8cfe0ee
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=03196b9ff9cb54fdb4024aa5cd2dc30db8cfe0ee

Author: Chip Davis <cdavis5x at gmail.com>
Date:   Sun May  8 16:37:24 2022 -0500

wined3d: Move WINED3DFMT_FLAG_MAPPABLE to the attributes group.

Signed-off-by: Chip Davis <cdavis5x at gmail.com>

---

 dlls/wined3d/resource.c        |  2 +-
 dlls/wined3d/utils.c           | 12 ++++--------
 dlls/wined3d/wined3d_private.h |  2 +-
 3 files changed, 6 insertions(+), 10 deletions(-)

diff --git a/dlls/wined3d/resource.c b/dlls/wined3d/resource.c
index 4ad8745f109..72a0914026f 100644
--- a/dlls/wined3d/resource.c
+++ b/dlls/wined3d/resource.c
@@ -195,7 +195,7 @@ HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *
     resource->multisample_quality = multisample_quality;
     resource->usage = usage;
     resource->bind_flags = bind_flags;
-    if (resource->format_flags & WINED3DFMT_FLAG_MAPPABLE)
+    if (resource->format_attrs & WINED3D_FORMAT_ATTR_MAPPABLE)
         access |= WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
     resource->access = access;
     resource->width = width;
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 9c472f94160..9308848ce97 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -315,14 +315,10 @@ struct wined3d_format_base_flags
  * resource size. */
 static const struct wined3d_format_base_flags format_base_flags[] =
 {
-    {WINED3DFMT_ATI1N,                 WINED3D_FORMAT_ATTR_BROKEN_PITCH,
-        WINED3DFMT_FLAG_MAPPABLE},
-    {WINED3DFMT_ATI2N,                 WINED3D_FORMAT_ATTR_BROKEN_PITCH,
-        WINED3DFMT_FLAG_MAPPABLE},
-    {WINED3DFMT_D16_LOCKABLE,          0,
-        WINED3DFMT_FLAG_MAPPABLE},
-    {WINED3DFMT_INTZ,                  0,
-        WINED3DFMT_FLAG_MAPPABLE},
+    {WINED3DFMT_ATI1N,                 WINED3D_FORMAT_ATTR_MAPPABLE | WINED3D_FORMAT_ATTR_BROKEN_PITCH},
+    {WINED3DFMT_ATI2N,                 WINED3D_FORMAT_ATTR_MAPPABLE | WINED3D_FORMAT_ATTR_BROKEN_PITCH},
+    {WINED3DFMT_D16_LOCKABLE,          WINED3D_FORMAT_ATTR_MAPPABLE},
+    {WINED3DFMT_INTZ,                  WINED3D_FORMAT_ATTR_MAPPABLE},
     {WINED3DFMT_R11G11B10_FLOAT,       WINED3D_FORMAT_ATTR_FLOAT},
     {WINED3DFMT_D32_FLOAT,             WINED3D_FORMAT_ATTR_FLOAT},
     {WINED3DFMT_S8_UINT_D24_FLOAT,     WINED3D_FORMAT_ATTR_FLOAT},
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 6a5e718950a..7145c0ca64b 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -6118,6 +6118,7 @@ extern enum wined3d_format_id pixelformat_for_depth(DWORD depth) DECLSPEC_HIDDEN
 #define WINED3D_FORMAT_ATTR_COMPRESSED              0x00000080
 #define WINED3D_FORMAT_ATTR_BROKEN_PITCH            0x00000100
 #define WINED3D_FORMAT_ATTR_HEIGHT_SCALE            0x00000200
+#define WINED3D_FORMAT_ATTR_MAPPABLE                0x00000400
 
 /* WineD3D pixel format flags */
 #define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING    0x00000001
@@ -6136,7 +6137,6 @@ extern enum wined3d_format_id pixelformat_for_depth(DWORD depth) DECLSPEC_HIDDEN
 #define WINED3DFMT_FLAG_GEN_MIPMAP                  0x00400000
 #define WINED3DFMT_FLAG_VERTEX_ATTRIBUTE            0x01000000
 #define WINED3DFMT_FLAG_BLIT                        0x02000000
-#define WINED3DFMT_FLAG_MAPPABLE                    0x04000000
 #define WINED3DFMT_FLAG_CAST_TO_BLOCK               0x08000000
 #define WINED3DFMT_FLAG_INDEX_BUFFER                0x10000000
 




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