Stefan Dösinger : wined3d: Prepare sysmem LOCATION_CLEARED handling for non-zero colors.

Alexandre Julliard julliard at winehq.org
Tue May 31 15:58:00 CDT 2022


Module: wine
Branch: master
Commit: 32b4aa7b2970e64a19262fafda88d7549a4fba53
URL:    https://source.winehq.org/git/wine.git/?a=commit;h=32b4aa7b2970e64a19262fafda88d7549a4fba53

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Wed Apr 27 18:25:20 2022 +0300

wined3d: Prepare sysmem LOCATION_CLEARED handling for non-zero colors.

Signed-off-by: Stefan Dösinger <stefan at codeweavers.com>

---

 dlls/wined3d/texture.c | 16 ++++++++++++----
 1 file changed, 12 insertions(+), 4 deletions(-)

diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 99cb7101aed..6b80fed0c1b 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -815,7 +815,6 @@ BOOL wined3d_texture_load_location(struct wined3d_texture *texture,
     {
         struct wined3d_bo_address source, destination;
         struct wined3d_range range;
-        void *map_ptr;
 
         if (!wined3d_texture_prepare_location(texture, sub_resource_idx, context, location))
             return FALSE;
@@ -824,12 +823,21 @@ BOOL wined3d_texture_load_location(struct wined3d_texture *texture,
         range.size = texture->sub_resources[sub_resource_idx].size;
         if (current & WINED3D_LOCATION_CLEARED)
         {
+            static const struct wined3d_color black;
+            unsigned int level_idx = sub_resource_idx % texture->level_count;
+            struct wined3d_map_desc map;
+            struct wined3d_box box;
+
+            wined3d_texture_get_pitch(texture, level_idx, &map.row_pitch, &map.slice_pitch);
             if (destination.buffer_object)
-                map_ptr = wined3d_context_map_bo_address(context, &destination, range.size,
+                map.data = wined3d_context_map_bo_address(context, &destination, range.size,
                         WINED3D_MAP_WRITE | WINED3D_MAP_DISCARD);
             else
-                map_ptr = destination.addr;
-            memset(map_ptr, 0, range.size);
+                map.data = destination.addr;
+
+            wined3d_texture_get_level_box(texture, level_idx, &box);
+            wined3d_resource_memory_colour_fill(&texture->resource, &map, &black, &box, true);
+
             if (destination.buffer_object)
                 wined3d_context_unmap_bo_address(context, &destination, 1, &range);
         }




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