Wine Unreal and a strange old problem

FT Rathore mawali at news.icns.com
Sun Jul 29 16:33:16 CDT 2001


Hi
I have been using wine to play Unreal for a long time, but it would always
crash in the start when I play as root or when I have my /dos filsystem
mounted rw. It would always blow my mind, but I would fail to catch it.
(been happenning for years too).

I copied the whole Unreal tree to my ext2 filesystem and tried with
different file permissions. I came to reallize that wine will allways
crash if the file Unreal.log in Unreal/System is writeable. If I make that
file read only, wine works flawlessly and I can do everything including
save/load games.

I tried to debug it, but the clues were very strange. There is only one
message I see before the crash:

err:seh:EXC_DefaultHandling Exception frame is not in stack limits =>
unable to dispatch exception.

Besides that there is not much different between the good and the bad
traces. I am attaching last 2000 lines of "-debugmsg +all" with this
message. 

Someone might be able to get some sense from the trace. Anything else I
sould do?
FT

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