Crashing menus, event handling broken?

Alexandre Julliard julliard at
Fri Nov 23 18:48:55 CST 2001

Jukka Heinonen <jhei at> writes:

> The reason for this is that raw hardware messages get processed 
> before menu event loop starts. Raw event processing turns raw events 
> into cooked events and because menu event loop has not started yet,
> game window is not capturing events and thus clicks on menu bar
> are turned into nonclient messages. These cooked messages are
> put back into message queue.

Raw messages are not supposed to get processed while there is a cooked
message in the queue. Is the app filtering messages in GetMessage?
Could you please do a +server trace showing the problem?

Alexandre Julliard
julliard at

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