Programs to test D3D
Christian Costa
titan.costa at wanadoo.fr
Mon Dec 2 16:07:24 CST 2002
J C wrote:
> Hi all,
>
> I've been following the recent work on D3D and decided I would give a
> couple of
> benchmarks/demos I had around a go. Pleasantly I found that they
> actually start up
> now and display some stuff on screen! Before the recent patches they
> would fail
> completely when starting the actual D3D stuff. I'm not sure if you're
> aware of these programs or not but I figured I would pass on the URLs
> to you as they might be of help.
>
> This first is a demo called Bleam:
> http://www.bluespoon.com/banjoh/
> This page has a binary of the demo and source code as well.
>
Try the following patch (an awful hack layered upon the latest D3D patches)
and run Bleam, you will be interested..... ;-)
Christian
PS: I will do something soon to handle texturing in a cleaner way
-------------- next part --------------
Index: mesa.c
===================================================================
RCS file: /home/wine/wine/dlls/ddraw/mesa.c,v
retrieving revision 1.9
diff -u -r1.9 mesa.c
--- mesa.c 21 Nov 2002 21:04:16 -0000 1.9
+++ mesa.c 2 Dec 2002 21:50:40 -0000
@@ -55,6 +55,8 @@
} else {
IDirect3DTextureGLImpl *gl_tex = (IDirect3DTextureGLImpl *) tex;
+ IDirect3DTexture2_Load((LPDIRECT3DTEXTURE2)tex,(LPDIRECT3DTEXTURE2)tex);
+
glEnable(GL_TEXTURE_2D);
/* Default parameters */
glBindTexture(GL_TEXTURE_2D, gl_tex->tex_name);
@@ -144,6 +146,9 @@
case D3DRENDERSTATE_SRCBLEND: /* 19 */
switch ((D3DBLEND) dwRenderState) {
+ case D3DBLEND_ONE:
+ rs->src = GL_ONE;
+ break;
case D3DBLEND_SRCALPHA:
rs->src = GL_SRC_ALPHA;
break;
@@ -155,6 +160,9 @@
case D3DRENDERSTATE_DESTBLEND: /* 20 */
switch ((D3DBLEND) dwRenderState) {
+ case D3DBLEND_ONE:
+ rs->dst = GL_ONE;
+ break;
case D3DBLEND_INVSRCALPHA:
rs->dst = GL_ONE_MINUS_SRC_ALPHA;
break;
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