Midi, was Re: Direct3D8 regression/bug

Justin justintyme at accesswave.ca
Wed Dec 4 04:28:21 CST 2002


----- Original Message -----
From: "Sylvain Petreolle" <spetreolle at yahoo.fr>
To: "Justin" <justintyme at accesswave.ca>; "Greg Turner"
<gmturner007 at ameritech.net>
Cc: "wined" <wine-devel at winehq.com>
Sent: Wednesday, December 04, 2002 5:55 AM
Subject: Midi, was Re: Direct3D8 regression/bug


> > > You wrote exactly what I wanted to avoid when I put "mplayer.exe"
> > > It isn't mplayer from mplayerhq.hu, but windows mplayer.exe from
> > > Windows ME.
> > > I need it to test midi with winealsa.drv.
> > > Now I didn't succeed because of Registry glitch: couldn't find midi
> > out
> > > (%s)\n
> >
> > I get a similiar Registry glitch error with a game I run ( The Realm)
> > using wineoss.drv I think.
> >
> > Kevin
> >
> I get the same with es1371 module, this is why I tried to switch to
> alsa.
> When I use wineoss.drv with alsa (in order to use OSS emulation),
> I get
> fixme:mcimidi:MIDI_mciPlay NIY: MIDI port=0, track=1
> fixme:mcimidi:MIDI_mciPlay NIY: MIDI port=0, track=2
> fixme:mcimidi:MIDI_mciPlay NIY: MIDI port=0, track=3
>
using kde + arts and wineoss.drv (I also tried with alsa installed but never
was sure if
I had it set up correctly, although wave, midi, mp3 all seemed to play ok)

[kevin at localhost realm]$ wine --debugmsg +mcimidi,+midi,+msacm,+dsound,+wave
wlaunch.exe
trace:msacm:DllMain 0x410b0000 0x1 (nil)
trace:msacm:MSACM_RegisterDriver ('MSACM.msg711', 'msg711.acm', (nil))
trace:msacm:MSACM_RegisterDriver ('msacm.vivog723', 'vivog723.acm', (nil))
trace:msacm:MSACM_RegisterDriver ('msacm.lhacm', 'lhacm.acm', (nil))
trace:msacm:MSACM_RegisterDriver ('msacm.iac2',
'C:\WINDOWS\SYSTEM\IAC25_32.AX', (nil))
trace:msacm:MSACM_RegisterDriver ('msacm.sl_anet', 'sl_anet.acm', (nil))
trace:msacm:MSACM_RegisterDriver ('MSACM.imaadpcm', 'imaadp32.acm', (nil))
trace:msacm:MSACM_RegisterDriver ('MSACM.msadpcm', 'msadp32.acm', (nil))
trace:msacm:MSACM_RegisterDriver ('MSACM.msgsm610', 'msgsm32.acm', (nil))
trace:msacm:MSACM_RegisterDriver ('MSACM.trspch', 'tssoft32.acm', (nil))
trace:msacm:MSACM_RegisterDriver ('msacm.imc',
'C:\WINDOWS\SYSTEM\imc32.acm', (nil))
trace:msacm:MSACM_RegisterDriver ('msacm.voxacm160', 'vct3216.acm', (nil))
trace:msacm:MSACM_RegisterDriver ('msacm.msnaudio', 'msnaudio.acm', (nil))
trace:msacm:MSACM_RegisterDriver ('msacm32.dll', 'msacm32.dll', (nil))
trace:msacm:WAVEMAP_DriverProc (00000000, 0x40393a78, 00000001, 00000000,
00000000)
trace:msacm:WAVEMAP_DriverProc (00000000, 0x40393a78, 00000002, 00000000,
00000000)
trace:msacm:WAVEMAP_DriverProc (00000000, 0x40393a78, 00000003, 00000000,
00000000)
trace:msacm:WAVEMAP_widMessage (0, 0064, 00000000, 00000000, 00000000);
trace:msacm:WAVEMAP_widMessage (0, 0032, 00000000, 00000000, 00000000);
trace:msacm:WAVEMAP_wodMessage (0, 0064, 00000000, 00000000, 00000000);
trace:msacm:WAVEMAP_wodMessage (0, 0003, 00000000, 00000000, 00000000);
trace:msacm:MIDIMAP_modMessage (0, 0064, 00000000, 00000000, 00000000);
trace:msacm:MIDIMAP_modMessage (0, 0001, 00000000, 00000000, 00000000);
fixme:system:ChangeDisplaySettingsA (0x530364,0x00000002), stub
        flags=TEST,
fixme:system:ChangeDisplaySettingsA  (Putting X in this mode beforehand
might help)
fixme:ntdll:NtQuerySystemInformation
(0x00000008,0x406b1d94,0x00000030,0x406b1dfc) stub
trace:msacm:DllMain 0x410b0000 0x2 (nil)
trace:msacm:DllMain 0x410b0000 0x2 (nil)
trace:msacm:MIDIMAP_modMessage (65535, 0003, 406B297C, 403EC594, 00000000);
trace:msacm:modOpen (0x406b297c 0x403ec594 00000000)
err:msacm:MIDIMAP_LoadSettingsDefault Registry glitch: couldn't find midi
out (SB PCI128 MIDI Out)
trace:msacm:DllMain 0x410b0000 0x2 (nil)
fixme:hook:NotifyWinEvent (32768,0x20030,-4,1)-stub!
fixme:hook:NotifyWinEvent (32768,0x20030,-4,2)-stub!
fixme:hook:NotifyWinEvent (32768,0x20030,-4,3)-stub!
fixme:hook:NotifyWinEvent (32768,0x20032,-4,1)-stub!
fixme:hook:NotifyWinEvent (32768,0x20032,-4,2)-stub!
trace:msacm:DllMain 0x410b0000 0x3 (nil)
trace:msacm:MIDIMAP_modMessage (0, 0065, 00000000, 00000000, 00000000);
trace:msacm:WAVEMAP_widMessage (0, 0065, 00000000, 00000000, 00000000);
trace:msacm:WAVEMAP_wodMessage (0, 0065, 00000000, 00000000, 00000000);
trace:msacm:WAVEMAP_DriverProc (00000001, 0x40393a78, 00000004, 00000000,
00000000)
trace:msacm:WAVEMAP_DriverProc (00000000, 0x40393a78, 00000005, 00000000,
00000000)
trace:msacm:WAVEMAP_DriverProc (00000000, 0x40393a78, 00000006, 00000000,
00000000)
trace:msacm:DllMain 0x410b0000 0x0 0x1
This is were I leave the game. Sound should be playing at this point.
Hmm, I don't see a dsound error which I had before. I have to run, but I'll
try again later today.

Kevin
>
>
> =====
> Sylvain Petreolle
> spetreolle at users.sourceforge.net
> Fight against Spam ! http://www.euro.cauce.org/en/index.html
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>
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>
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