[D3D8 PATCH] d3d8 shaders update - VS2

Tony Lambregts tony_lambregts at telusplanet.net
Tue Dec 17 19:08:12 CST 2002


Raphaël Junqueira wrote:

[snip]

>     object->declLength = i + 1;
>-    object->function = pFunction;
>     if (NULL != pFunction) {
>       for (i = 0; 0xFFFFFFFF != pFunction[i]; ++i) ;
>       object->functionLength = i + 1;
>     } else {
>-      object->functionLength = 1; /* no Function defined use fixed function vertex processing */
>+      object->functionLength = 1; // no Function defined use fixed function vertex processing
>  
>
<nitpick> C++ style comments are strongly discouraged </nitpick>

-- 

Tony Lambregts






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