[D3D8 PATCH] d3d8 shaders update - VS2
Tony Lambregts
tony_lambregts at telusplanet.net
Tue Dec 17 19:08:12 CST 2002
Raphaël Junqueira wrote:
[snip]
> object->declLength = i + 1;
>- object->function = pFunction;
> if (NULL != pFunction) {
> for (i = 0; 0xFFFFFFFF != pFunction[i]; ++i) ;
> object->functionLength = i + 1;
> } else {
>- object->functionLength = 1; /* no Function defined use fixed function vertex processing */
>+ object->functionLength = 1; // no Function defined use fixed function vertex processing
>
>
<nitpick> C++ style comments are strongly discouraged </nitpick>
--
Tony Lambregts
More information about the wine-devel
mailing list