[D3D8 PATCH] d3d8 shaders update - VS2
Fabian Cenedese
Cenedese at indel.ch
Wed Dec 18 02:16:08 CST 2002
> > >- object->functionLength = 1; /* no Function defined use fixed
> > > function vertex processing */ + object->functionLength = 1; // no
> > > Function defined use fixed function vertex processing
> >
> > <nitpick> C++ style comments are strongly discouraged </nitpick>
>
>yes, i know but this comment is INTO a block comment ;)
>and C comments will break the block comment
What I usually do in such a case is change the existing tags like that:
code /* comment */
becomes (note the spaces in the tags).
/* block comment
code / * comment * /
*/
Like that you still see where the comment was but it doesn't end the block
anymore. Of course if the block comment gets removed you have to change
the tags back.
bye Fabi
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