How big is the Direct3D stuff?
roland at netquant.com.br
Thu Jun 6 13:00:33 CDT 2002
At 07:04 PM 6/6/02 +0200, Patrik Stridvall wrote:
>First of all since it was in parts their code the could have relicensed
>it to whatever they wished, so that wouldn't have been that large
No quite true. If the code is based on previous LGPL code, they couldn't
relicense it, unless they also coded all of that previous stuff. That's the
whole point of the LGPL.
>Secondly who are you to tell people what they can or can't do
>for a living?
Huh? Did I say it was wrong what they did? Please provide some evidence,
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