How big is the Direct3D stuff?

Patrik Stridvall ps at
Thu Jun 6 13:10:16 CDT 2002

> At 07:04 PM 6/6/02 +0200, Patrik Stridvall wrote:
> >First of all since it was in parts their code the could have 
> relicensed
> >it to whatever they wished, so that wouldn't have been that large
> >problem.
> No quite true. If the code is based on previous LGPL code, 
> they couldn't 
> relicense it, unless they also coded all of that previous 
> stuff. That's the 
> whole point of the LGPL.

Obviously the author can relicense his code to whatever he wish.
Now if if there are LGPL:ed parts that his code depends on he must
remove them and if he wishes make his code usable in other contexts
rewrite the LGPL:ed parts.

Note that copyright only covers unique expression. Whether some his
code was based on facts or ideas discover by authors of LGPL:ed
licensed code doesn't count as far as copyright law is concerned.

Also note that the LGPL has been fulfilled by since the other LGPL
authors can keep his code so it will be quite hard to make additional
claims especially since as I said copyright only protects unique

> >Secondly who are you to tell people what they can or can't do
> >for a living?
> Huh? Did I say it was wrong what they did? Please provide 
> some evidence, 
> otherwise apologize...

It was not meant as an accusation, merely a statement that
it is not of your concern what other people do.

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