Bug #829 triggers lock-up in Baldur's Gate

Tony Lambregts tony_lambregts at telusplanet.net
Sun Jun 30 19:02:56 CDT 2002

Ian D. Stewart wrote:

>After further research, it looks as if the lock-up in Baldur's Gate is being 
>triggered by an unsupported API Call.
>Here is the pertinent error message from Wine:
>	fixme:ddraw:DIB_DirectDrawSurface_Blt dwFlags DDBLT_WAIT and/or DDBLT_ASYNC: 
>can't handle right now.
>This fixme is only encountered during game 'movies' (including resting and 
>death scenes).
>I have a full logfile if anyone is interested.
I am inclined to think that what is causing Baldur's Gate is not this 
but something else.  The way that DDBLT_WAIT and DDBLT_ASYNC are handled 
is unlikely to cause a crash. However in order to determine if it is 
related I would be interested in the last 1000 lines of the trace. (for 

Tony Lambregts

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