Bug #829 triggers lock-up in Baldur's Gate
tony_lambregts at telusplanet.net
Sun Jun 30 19:02:56 CDT 2002
Ian D. Stewart wrote:
>After further research, it looks as if the lock-up in Baldur's Gate is being
>triggered by an unsupported API Call.
>Here is the pertinent error message from Wine:
> fixme:ddraw:DIB_DirectDrawSurface_Blt dwFlags DDBLT_WAIT and/or DDBLT_ASYNC:
>can't handle right now.
>This fixme is only encountered during game 'movies' (including resting and
>I have a full logfile if anyone is interested.
I am inclined to think that what is causing Baldur's Gate is not this
but something else. The way that DDBLT_WAIT and DDBLT_ASYNC are handled
is unlikely to cause a crash. However in order to determine if it is
related I would be interested in the last 1000 lines of the trace. (for
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