clozano at andago.com
Wed Nov 6 08:52:59 CST 2002
> Laurent's copy protection patch, while impressive, does have a pretty
> copyright-related issue, which has nothing to do with the DMCA. The problem
> is that his SafeDisc driver is - at least in parts - a direct translation
> of a
> dissassembly. Such translation means that technically it's a derivative
> work, and thus would require the agreement of the original copyright owner
> to redistribute.
Hmmm, if wine should be a 100% windows api implementation,
should the safedisc games run in it?
Then the question is implement the features from the windows
api what the game need to check if it is original or no,
you needn't even know how the protection does work.
The only way that the author's game has to check if the
cdrom is original or no, are the bytes from cdrom. If you have
correctly implemented the API (and other features) needed
by the game to check it, then it should work.
(Some games uses info from the cdrom-subchannel, and the
last time what i tested it under linux, it was really
very bad supported :()
The complex part is that the author's game uses rare
features from the OS to avoid that the crackers will do
a crack easily.
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