ddraw fix
Marko Kreen
marko at l-t.ee
Tue Nov 12 06:03:06 CST 2002
On Tue, Nov 12, 2002 at 10:36:38AM +0100, Lionel Ulmer wrote:
> > Now I found this:
> >
> > http://msdn.microsoft.com/archive/en-us/ddraw7/directdraw7/ddover_7ctz.asp
> >
> > I read from there that source rect must be inside src.
> > Destination _may_ be outside, only if something called 'clipper'
> > is attached to dst.
>
> OK, so according to my testings plus your MSDN findings, I attached a patch
> that should match 'feature to feature' what the real DirectX does... It
> certainly won't help you with your Grim problem though (BTW I tested it with
> an application that set a clipper and it still works fine).
At least it wont crash.
> > Well, on my Grim Fandango testings it started when Calavera tried
> > to walk to Big Boss cabinet (after talking Celso) - so near the end.
>
> Do you have a save game for that so that I try it on my version of Grim (I
> may even test it on my Windows box :-) ).
Nope. Sorry. Deleted all.
OTOH maybe I should to test your patch this weekend...
--
marko
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