DIB engine

Alexandre Julliard julliard at winehq.com
Wed Nov 13 14:25:14 CST 2002

David Hammerton <david at transgaming.com> writes:

> If we just always used the dibengine no matter what, we would sometimes 'lose' 
> on the whole coerce thing - what if the dibsection (or whatever) is in 
> gdimod, we'd then have to do a whole copy of it back to sync things up, which 
> is just silly when we could use x11's renderer (the image is already over 
> there)...

But if we always use the DIB engine there won't be any coerce stuff at
all, everything will be done directly in the DIB and we won't use the
X11 renderer. Then the only time you have to copy is when doing a
BitBlt to the screen.

Alexandre Julliard
julliard at winehq.com

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