Screwed up textures in OpenGL apps

Sylvain Petreolle spetreolle at
Sat Nov 23 22:06:29 CST 2002

Running Q3A with OpenGL extensions on is ok for me.
I'm using a Sparkle Geforce 4 MX with Nvidia 1.0-3123

> Does anybody have a simple Windows OpenGL app I can use for testing?
> Or 
> a direction to begin looking in?
> I do know this - forcing OpenGL to go to indirect rendering does NOT
> fix 
> the textures - they are still just as screwed up, just a lot slower.

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