OpenGL Detection & Keyb Problems
Kristoffer Ericson
kristoffer_e1 at hotmail.com
Tue Oct 15 05:53:56 CDT 2002
Greetings,
I wrote some mails about 3 months ago concerning getting starsiege tribes to
work.
Due to your help it's playable under wine when using a native (dx5-dx6)
dinput.dll, Although the opengl mode cannot be used in game.
My questions are following:
How can a game actually detect if OpenGL is availabel?
I'm not exactly understanding how tribes fail to see my opengl support when
other games and demos work fine.
I've read alot of other games suffering from the "touch the keyb and game
quits" bug, but so far neither Winex or Wine has found any solution. Does
anyone else know anything about this bug? native Dinput.dll does make it
playable but it's not a valid solution in the long run.
This is my output while starting tribes:
(running Wine Tribes.exe, all builtin)
fixme:console:SetConsoleCTRLHandler (0x60a620,1) - no error checking or
testing yet
fixme:dinput:IDirectInputDevice2AImpl_EnumObjcets
(this=0,40291d88,0x50ec98,0x48e09980,0000000): stub!
fixme:dsound:IDirectSound3DListenerImpl_CommitDeferredSettings stub
(last repeated forever)
Any ideas?
Best wishes
Oh, btw i just want to thank the people that fixed the AC97 bug concerning
adjusting freq, did alot for me =)
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