Fast thread-local storage for OpenGL drivers

Gareth Hughes gareth at nvidia.com
Sat Feb 22 13:24:16 CST 2003


Dan Kegel wrote:
> 
> Sure, but it doesn't have to be as blazingly fast on old platforms.

Actually, yes it does.

> And, practically speaking, what you're looking for
> might in fact only be possible using the new glibc
> stuff; as Alexander said, Wine might be forced
> to break any constraint you try to get them to agree to.

Negative offsets from %fs would avoid any overlap.  Perhaps that would be a
better solution.

-- 
Gareth Hughes (gareth at nvidia.com)
OpenGL Developer, NVIDIA Corporation 



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