Fast thread-local storage for OpenGL drivers
Gareth Hughes
gareth at nvidia.com
Sat Feb 22 13:24:16 CST 2003
Dan Kegel wrote:
>
> Sure, but it doesn't have to be as blazingly fast on old platforms.
Actually, yes it does.
> And, practically speaking, what you're looking for
> might in fact only be possible using the new glibc
> stuff; as Alexander said, Wine might be forced
> to break any constraint you try to get them to agree to.
Negative offsets from %fs would avoid any overlap. Perhaps that would be a
better solution.
--
Gareth Hughes (gareth at nvidia.com)
OpenGL Developer, NVIDIA Corporation
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