Fast thread-local storage for OpenGL drivers

Gareth Hughes gareth at nvidia.com
Sat Feb 22 14:14:52 CST 2003


Alexandre Julliard [mailto:julliard at winehq.com] wrote:
> 
> There are no more guarantees with the GDI area than with anything
> else. Microsoft is free to change that whenever they feel like it.
> 
> Negative offsets could work, but they would waste a full page of
> memory for each thread since the TEB has to be page-aligned. I'd
> stronly recommend finding a way to use the glibc threading support
> instead.

As I keep saying, we need a solution that works on platforms that don't
support __thread.

-- 
Gareth Hughes (gareth at nvidia.com)
OpenGL Developer, NVIDIA Corporation 



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