[D3D8 - 1] resend of Jason Texture work + many fixes
Sylvain Petreolle
spetreolle at yahoo.fr
Sat Jan 11 09:28:59 CST 2003
--- Raphaël Junqueira <fenix at club-internet.fr> a écrit : > -----BEGIN
PGP SIGNED MESSAGE-----
> Hash: SHA1
>
> On Saturday 11 January 2003 01:27, Raphaël Junqueira wrote:
> > Hi again,
>
> I forgot to say with this patch now:
>
> - - i have run successfully the NVIDIA Effects Browser 3.0
> (http://developer.nvidia.com/view.asp?IO=NVEffectsBrowser_3)
> with many effects as Aniso
> (http://developer.nvidia.com/view.asp?IO=Anisotropic_Lighting) or
> membrane_lighting
> (http://developer.nvidia.com/view.asp?IO=membrane_lighting) in pure
> vertex shader software emulation
> - - Warcraf3 Demo begin to run
> - - SplinterCell Demo now complain about stencil support
>
> anyone have other Dx8 games demos for testing (simple if possible) ?
Re-Volt demo, wich made me dig into ddraw/dsurface code. <g>
http://www.re-volt.com/images/revoltdemo.zip
=====
Sylvain Petreolle
spetreolle at users.sourceforge.net
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"Don't think you are. Know you are." Morpheus, in "Matrix".
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