[dx8 patch 12]: huge cleanup + split

Sylvain Petreolle spetreolle at yahoo.fr
Tue Jan 28 15:21:59 CST 2003


why not file a bug report to NVidia ?
after all only THEIR headers dont work...

> Including glext.h appears to break the DLL for me.  NVidia's GL
> headers (gl.h) already define some of the
> types specified in glext.h.  I presume X installs glext.h, but I've
> not had a conflict between the two headers
> before.
> 
> In file included from d3d8_private.h:30,
>                  from device.c:35:
> /usr/local/include/GL/glext.h:3142: conflicting types for
> `glCopyTexSubImage3DEXT'
> /usr/local/include/GL/gl.h:2486: previous declaration of
> `glCopyTexSubImage3DEXT'
> /usr/local/include/GL/glext.h:3566: conflicting types for
> `glColorSubTableEXT'
> /usr/local/include/GL/gl.h:2446: previous declaration of
> `glColorSubTableEXT'
> /usr/local/include/GL/glext.h:4372: conflicting types for
> `glTbufferMask3DFX'
> /usr/local/include/GL/gl.h:2984: previous declaration of
> `glTbufferMask3DFX'
> /usr/local/include/GL/glext.h:4406: conflicting types for
> `glTextureColorMaskSGIS'
> /usr/local/include/GL/gl.h:3050: previous declaration of
> `glTextureColorMaskSGIS'
> 
> -- 
> Andrew :-)
> 
> Please avoid sending me Word or PowerPoint attachments.
> See http://www.fsf.org/philosophy/no-word-attachments.html
> 
> "Windows is the one true OS. MS invented the GUI. MS invented 
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=====
Sylvain Petreolle
spetreolle at users.sourceforge.net 
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